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GTC ON-DEMAND

Computer Aided Engineering
Presentation
Media
nvFX: A Scene and Material Effect Framework for OpenGL and DirectX
Abstract:

This presentation introduces a GPU shaders effect approach built on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. This approach allows to compose graphic shaders with compute kernels together; it also allows to build effects for materials object and for global scene management (post-processing, management of rendering passes). Because nvFX is open-sourced, developers directly benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

 
Topics:
Computer Aided Engineering, Gaming and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2013
Session ID:
SIG1324
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