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Using MDL to Share Physically Based Materials
Abstract:

The basics of NVIDIA's Material Definition Language (MDL) will be discussed, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. Users will learn how physically -based definitions can be defined while developers will learn what's entailed in supporting MDL within their own product/renderer.

 
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Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1606
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