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GTC ON-DEMAND

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Overcoming Challenges for Virtual and Augmented Reality Display
Abstract:
We'll describe work by NVIDIA Research and our partners on challenges common to all wearable VR and AR displays:(1) FOCUS: how to put a display as close to the eye as a pair of eyeglasses, where we cannot bring it into focus? (2) FIELD OF VIEW: how to fill the user's entire vision with displayed content (3) RESOLUTION: how to fill that wide field of view with enough pixels. A "brute force" display would require 10,000 x 8,000 pixels per eye! (4) BULK: displays should be vanishingly unobtrusive, as light and forgettable as a pair of sunglasses, but the laws of optics dictate that most VR displays today are bulky boxes bigger than ski goggles. I will describe several "computational display" prototypes which sidestep these challenges by co-designing the optics, display, and rendering algorithm.
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1615
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