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GTC ON-DEMAND

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Next-Gen Material Edition with Substance Designer Native MDL Visual UI and NVIDIA Iray?
Abstract:
Allegorithmic has been integrating Iray render engine to combine its expertise of procedural texture rendering (aka substances) with multi-layered MDL physically based materials and Iray, GPU-accelerated unbiased raytracer. With latest Substance Designer release, you are now able to natively create your MDL and substance materials from scratch through the node-tree editor. Materials can then be exported to your predilection MDL capable 3D software (Iray plugins for Maya, 3ds Max, Rhino), enabling infinite capabilities for material rendering. The MDL editor addition to Allegorithmic Substance Designer will help solving artists and developers PBR material challenges from creation and edition, to final frame rendering for artistic shots. During the session, some actual industrial use cases will be showcased, including some of the work achieved with Hyundai Genesis G380 interior and exterior design.
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1616
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