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GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
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Exploring Realtime Raytracing with Next Generation NVIDIA GPUs
Abstract:
This talk examines Chaos Group's first experiences using DirectX Raytracing to build a realtime ray tracer. We present possible solutions to such challenges as on-demand geometry loading and out-of-core raytracing, as well as realtime denoising and antialiasing. We examine the performance of DXR and the factors that influence it. Finally, we explore the potential applications of this technology within the current ecosystem of DCCs.
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1812G
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