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Sharing Physically Based Materials between Renderers with MDL
Abstract:

The basics of NVIDIA's Material Definition Language (MDL) will be discussed, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically-based definitions can be defined while developers will learn what's entailed in supporting MDL within their own product/renderer.

 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4115
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