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NVIDIA OptiX for High Performance Ray Tracing
Abstract:

This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.

 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4118
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