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GTC ON-DEMAND

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Cloud Architectures and Game Streaming with NVIDIA GRID Technologies
Abstract:

This session will cover the technologies behind NVIDIA GRID and game streaming in the cloud. We will present NVIDIA GRID technologies and the software components of the GRID SDK used for capturing graphics and using the hardware compression engine enabling developers to deliver the ultimate low latency cloud gaming experience. The second part will review our set of optimization guidelines to enable efficient game streaming from the cloud for improvements in performance and enhancements in the gameplay experience. We will also present research in cloud exclusive techniques that enable the use of of Global Illumination, Multiple-Viewport Rendering, and Hybrid and Cloud rendering for advanced game engines.

 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4120
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