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GTC ON-DEMAND

Rendering & Ray Tracing
Presentation
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Sharing Physically Based Materials between Renderers with MDL [NVIDIA]
Abstract:

We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.  

 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG907
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