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GTC On-Demand

Real-Time Graphics
Presentation
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Integrating the NVIDIA Material Definition Language MDL in Your Application
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we''ll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We''ll present how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.
The NVIDIA MDL SDK provides a rich toolset to integrate MDL in a wide range of renderers, from physically based ray tracing to real-time applications. In this tutorial-like session, we''ll show how MDL materials and texturing functions can be compiled for OptiX/CUDA, x86, and OpenGL target platforms. We''ll present how the MDL Distiller can be used to simplify MDL materials for use with real-time rendering solutions. Developers will learn about the available APIs and example code.  Back
 
Keywords:
Real-Time Graphics, Rendering and Ray Tracing, GTC Silicon Valley 2018 - ID S8227
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Rendering & Animation
Presentation
Media
The NVIDIA Material Definition Language for Coordinating Materials between Renderers

Learn how NVIDIA's Material Definition Language (MDL) provides a consistent means to define material appearances for use in physically-based rendering with a highly flexible, layered approach. This presentation introduces the key ideas of MDL and how they address the challenge of matching looks between different renderers with a common definition - be they path tracers, basic ray tracers, or conventional rasterizers. Developers will learn how to transition from conventional shading languages to MDL while Material Authors and Artists will see through high quality examples how they can easily create and assign custom looks. The Iray 2013 rendering platform will be used to interactively demonstrate the use of MDL between multiple rendering modes and rendering techniques. The future of MDL, including support for Measured Materials from measurement devices will also be discussed.

Learn how NVIDIA's Material Definition Language (MDL) provides a consistent means to define material appearances for use in physically-based rendering with a highly flexible, layered approach. This presentation introduces the key ideas of MDL and how they address the challenge of matching looks between different renderers with a common definition - be they path tracers, basic ray tracers, or conventional rasterizers. Developers will learn how to transition from conventional shading languages to MDL while Material Authors and Artists will see through high quality examples how they can easily create and assign custom looks. The Iray 2013 rendering platform will be used to interactively demonstrate the use of MDL between multiple rendering modes and rendering techniques. The future of MDL, including support for Measured Materials from measurement devices will also be discussed.

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Keywords:
Rendering & Animation, Rendering and Ray Tracing, GTC Silicon Valley 2013 - ID S3560
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