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GTC ON-DEMAND

Presentation
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Abstract:

Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.

Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG954
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Abstract:

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG914
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Abstract:
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.
Join lead engineer for Arnold GPU, Adrien Herubel, to learn all about Arnold, Autodesk's Academy Award winning production renderer for visual effects in film and feature animation. Adrien will cover how Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering, explore its ability to produce artifact-free images of dynamic scenes with massive complexity efficiently, and share an exclusive peek at the latest developments to Arnold GPU, accelerated by NVIDIA OptiX.  Back
 
Topics:
Rendering & Ray Tracing, Animation & VFX
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9778
Streaming:
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Abstract:
We will present how we added GPU acceleration to Arnold, and our goal to maintain a single feature compatible renderer capable of running on both architectures. We will describe how we leveraged Optix, and its JIT compiler to share the codebase between the two architectures and how production rendering features can be mapped to the Optix programming model. We will also discuss how well brute-force physically-based rendering techniques perform on the GPU, and showcase recent results.
We will present how we added GPU acceleration to Arnold, and our goal to maintain a single feature compatible renderer capable of running on both architectures. We will describe how we leveraged Optix, and its JIT compiler to share the codebase between the two architectures and how production rendering features can be mapped to the Optix programming model. We will also discuss how well brute-force physically-based rendering techniques perform on the GPU, and showcase recent results.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1836
Streaming:
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Abstract:

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

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Topics:
Rendering & Ray Tracing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8838
Streaming:
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Abstract:
Arnold is a high quality production renderer for visual effects in film and feature animation used by more than 300 studios worldwide on projects such as Blade Runner 2049 and Game of Thrones. Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering; in fact, this role was recognized with an Academy Award in 2017. Arnold's success is rooted in its ability to efficiently produce artifact-free images of dynamic scenes with massive complexity while simplifying the user's workflow For the first time publicly, Autodesk will be demonstrating GPU acceleration inside Arnold using NVIDIA OptiX.
Arnold is a high quality production renderer for visual effects in film and feature animation used by more than 300 studios worldwide on projects such as Blade Runner 2049 and Game of Thrones. Arnold was instrumental in the shift toward physically-based light transport simulation in production rendering; in fact, this role was recognized with an Academy Award in 2017. Arnold's success is rooted in its ability to efficiently produce artifact-free images of dynamic scenes with massive complexity while simplifying the user's workflow For the first time publicly, Autodesk will be demonstrating GPU acceleration inside Arnold using NVIDIA OptiX.  Back
 
Topics:
Product & Building Design, Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8841
Streaming:
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