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GTC On-Demand

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Abstract:
We''ll provide a tutorial on how to enable immersive audio effects in games using NVIDIA VRWorks Audio game engine plugins. We''ll also do a walk-through of VRWorks Audio SDK C API and how it can be used to simulate acoustics for architectural and pro use cases. We''ll talk about cover usage of VRWorks Audio within Carbon game engine and Holodeck.
We''ll provide a tutorial on how to enable immersive audio effects in games using NVIDIA VRWorks Audio game engine plugins. We''ll also do a walk-through of VRWorks Audio SDK C API and how it can be used to simulate acoustics for architectural and pro use cases. We''ll talk about cover usage of VRWorks Audio within Carbon game engine and Holodeck.  Back
 
Topics:
Rendering and Ray Tracing, Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8680
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