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GTC ON-DEMAND

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Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.  Back
 
Topics:
Virtual Reality & Augmented Reality, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9717
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Abstract:

Ergonomics is an important aspect engineering of manufacturing systems andmaintenance procedures of new products for both physical and virtual envronments . A specific case is the prediction of operator or technician visibility under real world lighting conditions. For example, when simulating how efficiently a worker will be able to operate a planned system, it is necessary to evaluate early on how this would be affected by a given illumination situation. The ability to digitally design for manufacturability or serviceability, while taking into account human factors, directly influences the potential profitability of new products.  In this session, we will talk about how NVIDIA's OptiX and RTX ray tracing technologies can be leveraged to simulate the propagation of light in environments with complex geometric topology on GPUs. A special focus will be on the OptiX AI denoiser, which masks Monte-Carlo noise that is stemming from the underlying numerical integration methods. We will show how this has been integrated into ESI's Helios visualization framework, before we demonstrate the system through practical examples

Ergonomics is an important aspect engineering of manufacturing systems andmaintenance procedures of new products for both physical and virtual envronments . A specific case is the prediction of operator or technician visibility under real world lighting conditions. For example, when simulating how efficiently a worker will be able to operate a planned system, it is necessary to evaluate early on how this would be affected by a given illumination situation. The ability to digitally design for manufacturability or serviceability, while taking into account human factors, directly influences the potential profitability of new products.  In this session, we will talk about how NVIDIA's OptiX and RTX ray tracing technologies can be leveraged to simulate the propagation of light in environments with complex geometric topology on GPUs. A special focus will be on the OptiX AI denoiser, which masks Monte-Carlo noise that is stemming from the underlying numerical integration methods. We will show how this has been integrated into ESI's Helios visualization framework, before we demonstrate the system through practical examples

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Topics:
Professional Visualisation, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8371
Streaming:
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Abstract:
In the field of virtual engineering and design, countless application scenarios for interactive visualization exist. Huge diversity in the kind of data that needs to be handled -- construction data straight out of CAD solutions, results obtained through structural mechanics simulation or fluid dynamics data -- intersects with an ever increasing number of use cases ranging from engineering reviews, exploratory simulation for digital twin or HybridTwin (TM) up to physically based high-quality rendering. Virtual reality's full potential as an environment for collaboration, communication, and decision taking is enabled today by a complex, heterogeneous hardware landscape with output devices as diverse as HMDs, CAVEs, or even mobile streaming clients. We'll talk about how these challenges have been addressed in the design and implementation of the Helios rendering architecture, which serves as the underlying visualization engine in various ESI products and projects. First, we'll have a closer look at the structure and inner workings of Helios, before we demonstrate the benefits of ESI's Helios visualization system through practical examples.
In the field of virtual engineering and design, countless application scenarios for interactive visualization exist. Huge diversity in the kind of data that needs to be handled -- construction data straight out of CAD solutions, results obtained through structural mechanics simulation or fluid dynamics data -- intersects with an ever increasing number of use cases ranging from engineering reviews, exploratory simulation for digital twin or HybridTwin (TM) up to physically based high-quality rendering. Virtual reality's full potential as an environment for collaboration, communication, and decision taking is enabled today by a complex, heterogeneous hardware landscape with output devices as diverse as HMDs, CAVEs, or even mobile streaming clients. We'll talk about how these challenges have been addressed in the design and implementation of the Helios rendering architecture, which serves as the underlying visualization engine in various ESI products and projects. First, we'll have a closer look at the structure and inner workings of Helios, before we demonstrate the benefits of ESI's Helios visualization system through practical examples.  Back
 
Topics:
Real-Time Graphics, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8433
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Abstract:

Illuminating Engineering Society (IES) light profiles and X-Rite's Appearance Exchange Format (AxF) are popular file formats for the distribution of measured light and surface appearance data. In this talk, we will demonstrate how IES and AxF data can be used as building blocks within NVIDIA's Material and Definition Language (MDL) to create and design complex physically based materials focusing on measured content. We will demonstrate a prototypical implementation which has been integrated in ESI's IC.IDO decision making platform. 

Illuminating Engineering Society (IES) light profiles and X-Rite's Appearance Exchange Format (AxF) are popular file formats for the distribution of measured light and surface appearance data. In this talk, we will demonstrate how IES and AxF data can be used as building blocks within NVIDIA's Material and Definition Language (MDL) to create and design complex physically based materials focusing on measured content. We will demonstrate a prototypical implementation which has been integrated in ESI's IC.IDO decision making platform. 

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Europe
Year:
2016
Session ID:
SEU6135
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