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GTC ON-DEMAND

Presentation
Media
Abstract:
Come learn the latest advances in GPU acceleration for the Academy Award winning V-Ray renderer and how it's improving artistic workflows and speeding final frame rendering.
Come learn the latest advances in GPU acceleration for the Academy Award winning V-Ray renderer and how it's improving artistic workflows and speeding final frame rendering.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8360
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Abstract:
Take a look at the next generation of GPU-accelerated rendering. See how advances such as MDL materials, procedural shading, and adaptive lighting algorithms are changing how high-end CG productions are created.
Take a look at the next generation of GPU-accelerated rendering. See how advances such as MDL materials, procedural shading, and adaptive lighting algorithms are changing how high-end CG productions are created.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7463
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Abstract:
The talk describes recent advances in the V-Ray RT GPU raytracer for production rendering. With V-Ray 3.0 we will be offering a host of new features, optimizations, and improvements that will simplify artists' workflow while offering advanced capabilities and great speed improvements. One of the key improvements will be the simplified workflow.
The talk describes recent advances in the V-Ray RT GPU raytracer for production rendering. With V-Ray 3.0 we will be offering a host of new features, optimizations, and improvements that will simplify artists' workflow while offering advanced capabilities and great speed improvements. One of the key improvements will be the simplified workflow.  Back
 
Topics:
Rendering & Ray Tracing, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6345
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Abstract:
This talk discusses recent advancements in V-Ray RT GPU towards a fully-featured production renderer. Covered topics include implementations on the the GPU for hair raytracing, sub-surface scattering, out-of-core texture paging, displacement and others.
This talk discusses recent advancements in V-Ray RT GPU towards a fully-featured production renderer. Covered topics include implementations on the the GPU for hair raytracing, sub-surface scattering, out-of-core texture paging, displacement and others.  Back
 
Topics:
Media and Entertainment, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5608
Streaming:
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