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GTC ON-DEMAND

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Abstract:

We will talk about Q2VKPT, the Vulkan-based renderer for Quake 2 that uses hardware accelerated path tracing and advanced spatiotemporal denoising. We will cover some of the implementation details, including things like importance sampling, lighting, materials, and the denoising filters. In addition, we will discuss the challenges of using a physically based renderer with the assets from a game released over two decades ago.

We will talk about Q2VKPT, the Vulkan-based renderer for Quake 2 that uses hardware accelerated path tracing and advanced spatiotemporal denoising. We will cover some of the implementation details, including things like importance sampling, lighting, materials, and the denoising filters. In addition, we will discuss the challenges of using a physically based renderer with the assets from a game released over two decades ago.

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Topics:
Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91046
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