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GTC ON-DEMAND

Presentation
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Abstract:

VR is rapidly evolving. HMD resolution and field of view are increasing, VR content is becoming more detailed, and demand for more realistic and more immersive experiences continues to grow. As we march forward in the pursuit of ever-better VR, how will we render fast enough to drive those higher resolution displays? How will we generate realistic content for enormous virtual worlds? How will we continue to enhance the quality and depth of immersion? In this panel, we'll cover topics such as human perception and neurophysiology, adaptive rendering strategies that focus compute power where it's needed, and deep learning-based synthesis for virtual models and environment. Learn how these components are being integrated to drive the future of VR.

VR is rapidly evolving. HMD resolution and field of view are increasing, VR content is becoming more detailed, and demand for more realistic and more immersive experiences continues to grow. As we march forward in the pursuit of ever-better VR, how will we render fast enough to drive those higher resolution displays? How will we generate realistic content for enormous virtual worlds? How will we continue to enhance the quality and depth of immersion? In this panel, we'll cover topics such as human perception and neurophysiology, adaptive rendering strategies that focus compute power where it's needed, and deep learning-based synthesis for virtual models and environment. Learn how these components are being integrated to drive the future of VR.

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Topics:
Virtual Reality & Augmented Reality
Type:
Panel
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9935
Streaming:
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