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GTC ON-DEMAND

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Abstract:
Cory Corvus, Developer Relations Engineer at HTC Vive, will explain how Eye Tracking works with the new Vive Pro Eye and how to do Foveated Rendering with Nvidia VRS (Variable Rate Shading). Cory will review features of the Vive Pro Eye, getting started developing eye tracking, and Dynamic Foveated Rendering with NVIDIA VRS.
Cory Corvus, Developer Relations Engineer at HTC Vive, will explain how Eye Tracking works with the new Vive Pro Eye and how to do Foveated Rendering with Nvidia VRS (Variable Rate Shading). Cory will review features of the Vive Pro Eye, getting started developing eye tracking, and Dynamic Foveated Rendering with NVIDIA VRS.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Sponsored Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91047
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