GTC ON-DEMAND

 
SEARCH SESSIONS
SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC ON-DEMAND

Presentation
Media
Abstract:

We'll showcase the MPC Virtual Production Platform called Genesis. While we won't be able to show any datasets currently in production, we'll showcase the technology and have some MPC original content to share.

We'll showcase the MPC Virtual Production Platform called Genesis. While we won't be able to show any datasets currently in production, we'll showcase the technology and have some MPC original content to share.

  Back
 
Topics:
Animation & VFX, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8365
Streaming:
Download:
Share:
 
Abstract:
Discover the next generation of GPU-enabled facial rigs for digital actors at MPC. Through a mixed approach of linear deformers and non-linear analysis, MPC aims to improve the performance and appearance of its digital actors and improve upon the state of the art in the visual effects industry. You'll learn from industry experts how MPC is using the latest fabric engine technology to ease the transition to GPUs, enabling fast drawing of characters and fast parallel computation of deformers on CUDA.
Discover the next generation of GPU-enabled facial rigs for digital actors at MPC. Through a mixed approach of linear deformers and non-linear analysis, MPC aims to improve the performance and appearance of its digital actors and improve upon the state of the art in the visual effects industry. You'll learn from industry experts how MPC is using the latest fabric engine technology to ease the transition to GPUs, enabling fast drawing of characters and fast parallel computation of deformers on CUDA.  Back
 
Topics:
Best of GTC Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1646
Streaming:
Share:
 
Abstract:

In this session we will discuss the challenge and benefits of interactively visualizing large scenes in modern big budget VFX-driven movies. We will share some examples of the scale and complexity we experienced in our recent productions at MPC and the value of being able to visualize them without the need to go through long offline render processes. We will show initial results of our work done using NVIDIA's OptiX framework and Fabric Engine to assemble and render large scenes in an interactive environments taking advantage of the power of high end GPUs.

In this session we will discuss the challenge and benefits of interactively visualizing large scenes in modern big budget VFX-driven movies. We will share some examples of the scale and complexity we experienced in our recent productions at MPC and the value of being able to visualize them without the need to go through long offline render processes. We will show initial results of our work done using NVIDIA's OptiX framework and Fabric Engine to assemble and render large scenes in an interactive environments taking advantage of the power of high end GPUs.

  Back
 
Topics:
Media and Entertainment, Developer - Algorithms, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5622
Streaming:
Download:
Share:
 
Abstract:

In this session we will discuss the challenge and benefits of interactively visualising large scenes in modern big budget VFX-driven movies. We will share some examples of the scale and complexity we experienced in our recent productions at MPC and the value of being able to visualize them without the need to go through long offline render processes. We will show initial results of our work done using NVIDIA''s Optix framework and Fabric Engine to assemble and render large scenes in an interactive environments taking advantage of the power of high end GPUs.

In this session we will discuss the challenge and benefits of interactively visualising large scenes in modern big budget VFX-driven movies. We will share some examples of the scale and complexity we experienced in our recent productions at MPC and the value of being able to visualize them without the need to go through long offline render processes. We will show initial results of our work done using NVIDIA''s Optix framework and Fabric Engine to assemble and render large scenes in an interactive environments taking advantage of the power of high end GPUs.

  Back
 
Topics:
Visual Computing Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4140
Streaming:
Download:
Share:
 
Abstract:

This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.

This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.

  Back
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4118
Streaming:
Download:
Share:
 
Abstract:

In this session we will discuss the challenge and benefits of interactively visualizing large scenes in modern big budget VFX-driven movies. We will share some examples of the scale and complexity we experienced in our recent productions at MPC and the value of being able to visualize them without the need to go through long offline render processes. We will show initial results of our work done using Nvidia's OptiX framework and Fabric Engine to assemble and render large scenes in an interactive environments taking advantage of the power of high end GPUs.

In this session we will discuss the challenge and benefits of interactively visualizing large scenes in modern big budget VFX-driven movies. We will share some examples of the scale and complexity we experienced in our recent productions at MPC and the value of being able to visualize them without the need to go through long offline render processes. We will show initial results of our work done using Nvidia's OptiX framework and Fabric Engine to assemble and render large scenes in an interactive environments taking advantage of the power of high end GPUs.

  Back
 
Topics:
Media & Entertainment Summit, Large Scale Data Visualization & In-Situ Graphics, Rendering & Ray Tracing, Visual Effects & Simulation
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4697
Streaming:
Download:
Share:
 
 
Previous
  • Amazon Web Services
  • IBM
  • Cisco
  • Dell EMC
  • Hewlett Packard Enterprise
  • Inspur
  • Lenovo
  • SenseTime
  • Supermicro Computers
  • Synnex
  • Autodesk
  • HP
  • Linear Technology
  • MSI Computer Corp.
  • OPTIS
  • PNY
  • SK Hynix
  • vmware
  • Abaco Systems
  • Acceleware Ltd.
  • ASUSTeK COMPUTER INC
  • Cray Inc.
  • Exxact Corporation
  • Flanders - Belgium
  • Google Cloud
  • HTC VIVE
  • Liqid
  • MapD
  • Penguin Computing
  • SAP
  • Sugon
  • Twitter
Next