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GTC ON-DEMAND

Presentation
Media
Abstract:
Learn how manufacturers are automating and in-housing their digital photorealistic and VR/AR visualization pipelines out of Siemens Teamcenter and NX through JT. This is leading to improved efficiency and cost reduction and, crucially, enabling manufacturer control over digital assets that allows them to be repurposed across the business. We'll demonstrate how to set up an automated visual digital pipeline out of Siemens Teamcenter into NVIDIA Iray and Epic Unreal Engine, accounting for configuration rules and buildability.
Learn how manufacturers are automating and in-housing their digital photorealistic and VR/AR visualization pipelines out of Siemens Teamcenter and NX through JT. This is leading to improved efficiency and cost reduction and, crucially, enabling manufacturer control over digital assets that allows them to be repurposed across the business. We'll demonstrate how to set up an automated visual digital pipeline out of Siemens Teamcenter into NVIDIA Iray and Epic Unreal Engine, accounting for configuration rules and buildability.  Back
 
Topics:
Virtual Reality & Augmented Reality, AEC & Manufacturing, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7215
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Abstract:
Photoreal configurators powered by GPUs have come of age and we present an industry view on where we are seeing the demand emerging for this technology within product and architectural design review and client presentation through to enabling of dealership and online consumer product customisation. We'll use real-world projects to illustrate the demand we are seeing, outline what we and our clients had to do to create a great experience, and describe why the GPU is key to its success. With NVIDIA Iray technology being delivered within key products such as Iray+ for 3DSMax and Iray+ for Siemens NX, extending the power of physically based rendering through configuration in complementary workflows is being demanded by the industry. Join us to find out more about this exciting and growing area.
Photoreal configurators powered by GPUs have come of age and we present an industry view on where we are seeing the demand emerging for this technology within product and architectural design review and client presentation through to enabling of dealership and online consumer product customisation. We'll use real-world projects to illustrate the demand we are seeing, outline what we and our clients had to do to create a great experience, and describe why the GPU is key to its success. With NVIDIA Iray technology being delivered within key products such as Iray+ for 3DSMax and Iray+ for Siemens NX, extending the power of physically based rendering through configuration in complementary workflows is being demanded by the industry. Join us to find out more about this exciting and growing area.  Back
 
Topics:
Rendering & Ray Tracing, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6270
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Abstract:

Take a tour through the possibilities that Iray physically based visualization and GPU scaling can unlock for your interactive photoreal applications and workflows. We demonstrate how Iray features and technology can be integrated and exposed within your existing digital tools, like the new breakthrough Iray+ for 3DSMax plug-in. Iray can enable your entire workflow from design and validation through marketing and consumer experiences with the same consistent photorealistic MDL powered visualization. Whether you want to build custom standalone applications and integrations, or use remote visualization to enable mobile, collaborative or cloud workflows, you will leave this presentation with a very clear view on what your next steps need to be to achieve your Iray goals.

Take a tour through the possibilities that Iray physically based visualization and GPU scaling can unlock for your interactive photoreal applications and workflows. We demonstrate how Iray features and technology can be integrated and exposed within your existing digital tools, like the new breakthrough Iray+ for 3DSMax plug-in. Iray can enable your entire workflow from design and validation through marketing and consumer experiences with the same consistent photorealistic MDL powered visualization. Whether you want to build custom standalone applications and integrations, or use remote visualization to enable mobile, collaborative or cloud workflows, you will leave this presentation with a very clear view on what your next steps need to be to achieve your Iray goals.

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Topics:
Rendering & Ray Tracing, Tools & Libraries, AEC & Manufacturing, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5409
Streaming:
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Abstract:

What makes the Iray+ for 3ds Max plugin different from the native Iray renderer? Come along to this session to find out the answers and why you should be looking at the new Iray+ for 3ds Max plug-in. We will demonstrate how you can leverage remote compute resource to get lightening fast renders, and visualise your scene, within 3ds Max at interactive frame rates with unprecedented accuracy; Iray+ for 3ds Max uses the latest version of NVIDIA''s Iray which gives at least double speed-up depending on your hardware. We will demonstrate the Iray+ interactive engine in 3ds Max for quick preview and fast final renders. And introduce how our Iray+ materials use an innovative approach to MDL material creation and editing based on real-world manufacturing concepts; and how you can adapt and edit materials implemented directly within the 3ds Max Slate and Compact material editors. The whole plug-in is packaged with an easy to use, intuitive workflow that will maximise your productivity with the most accurate rendering technology available.

What makes the Iray+ for 3ds Max plugin different from the native Iray renderer? Come along to this session to find out the answers and why you should be looking at the new Iray+ for 3ds Max plug-in. We will demonstrate how you can leverage remote compute resource to get lightening fast renders, and visualise your scene, within 3ds Max at interactive frame rates with unprecedented accuracy; Iray+ for 3ds Max uses the latest version of NVIDIA''s Iray which gives at least double speed-up depending on your hardware. We will demonstrate the Iray+ interactive engine in 3ds Max for quick preview and fast final renders. And introduce how our Iray+ materials use an innovative approach to MDL material creation and editing based on real-world manufacturing concepts; and how you can adapt and edit materials implemented directly within the 3ds Max Slate and Compact material editors. The whole plug-in is packaged with an easy to use, intuitive workflow that will maximise your productivity with the most accurate rendering technology available.

  Back
 
Topics:
Visual Computing Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4131
Streaming:
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Abstract:

Online and mobile experiences are changing how we buy products. Online, mobile and digital showrooms enable us to choose the product configuration we want that is then manufactured and packaged on demand for us. The advent of low cost sensors and internet based data services changes how we can understand actual product use. In manufacturing, our product design, development and production processes are changing to support consumer customization, on demand production, sensor mediated feedback and delivery. But how do these changes impact our PLM tools? Are the current PLM technologies and processes designed to support these new ways of driving product demand? If not, how do we redesign the product development tools to accommodate them? This session, moderated by Kenneth Wong, Senior Editor, Desktop Engineering,will explore these questions.

Online and mobile experiences are changing how we buy products. Online, mobile and digital showrooms enable us to choose the product configuration we want that is then manufactured and packaged on demand for us. The advent of low cost sensors and internet based data services changes how we can understand actual product use. In manufacturing, our product design, development and production processes are changing to support consumer customization, on demand production, sensor mediated feedback and delivery. But how do these changes impact our PLM tools? Are the current PLM technologies and processes designed to support these new ways of driving product demand? If not, how do we redesign the product development tools to accommodate them? This session, moderated by Kenneth Wong, Senior Editor, Desktop Engineering,will explore these questions.

  Back
 
Topics:
Digital Manufacturing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4950
Streaming:
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Abstract:

Learn how to take your 3D Online & In-Store Point of Sale Digital Configuration experiences to new levels using Lightworks Iray+ Interactive Photorealistic Visualization to drive your next digital product campaign. We demonstrate how to free yourself from the constraints of image based configurators allowing true customization of model data, camera, material look and lighting leading to a great consumer experience, increased traffic and increased conversions. Drive your configurator directly from your 3D catalog, avoiding complex, costly and error prone image management, enabling faster product updates, reducing In-Store inventory and allowing a true connection between the consumer and the manufacturing and production process.

Learn how to take your 3D Online & In-Store Point of Sale Digital Configuration experiences to new levels using Lightworks Iray+ Interactive Photorealistic Visualization to drive your next digital product campaign. We demonstrate how to free yourself from the constraints of image based configurators allowing true customization of model data, camera, material look and lighting leading to a great consumer experience, increased traffic and increased conversions. Drive your configurator directly from your 3D catalog, avoiding complex, costly and error prone image management, enabling faster product updates, reducing In-Store inventory and allowing a true connection between the consumer and the manufacturing and production process.

  Back
 
Topics:
Digital Manufacturing, Autonomous Vehicles, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4689
Streaming:
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Abstract:

Dave Coldron of Lightwork Design and Peter de Lappe of NVIDIA will introduce you to Iray+ in 3ds Max showing how lightning fast interactive rendering can transform workflows. We will introduce you to Iray+ material powered by MDL that enables for editing based on real-world manufacturing concepts and how you can adapt and edit materials implemented directly within the 3ds Max Slate and Compact material editors. Plus, see how the NVIDIA VCA delivers final frame quality interactivity to Iray+ in 3ds Max. 

Dave Coldron of Lightwork Design and Peter de Lappe of NVIDIA will introduce you to Iray+ in 3ds Max showing how lightning fast interactive rendering can transform workflows. We will introduce you to Iray+ material powered by MDL that enables for editing based on real-world manufacturing concepts and how you can adapt and edit materials implemented directly within the 3ds Max Slate and Compact material editors. Plus, see how the NVIDIA VCA delivers final frame quality interactivity to Iray+ in 3ds Max. 

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Topics:
Rendering & Ray Tracing
Type:
Webinar
Event:
GTC Webinars
Year:
2014
Session ID:
GTCE106
Streaming:
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