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Abstract:

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG913
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Abstract:

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG915
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Abstract:
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, which fully implements RTX acceleration and significantly improves compile times and support for NVIDIA's Turing RTX GPUs, including RT Cores. We'll also do a deep dive into some of the new features, providing code samples and integration tips.
We'll discuss the newest features in the OptiX SDK, a software development kit for achieving high-performance ray tracing on GPUs in areas ranging from film rendering to acoustic modeling to scientific visualization. We'll examine Version 6.0, which fully implements RTX acceleration and significantly improves compile times and support for NVIDIA's Turing RTX GPUs, including RT Cores. We'll also do a deep dive into some of the new features, providing code samples and integration tips.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9768
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