GTC ON-DEMAND

 
SEARCH SESSIONS
SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC ON-DEMAND

Presentation
Media
Abstract:

OptiX is the industry's premier ray tracing engine in terms of performance, functionality, and adoption. We will present three recent advances in OptiX. First, the renovation of the core of OptiX, including using an LLVM-based compiler pipeline, which brings several performance benefits and opens the door for long-desired new features. Second, the OptiX VCA allows OptiX-based applications to transparently use NVIDIA Visual Computing Appliance for massively parallel, shared, remote rendering. Third, we will share exciting results of our top partners and their recent successes with OptiX.

OptiX is the industry's premier ray tracing engine in terms of performance, functionality, and adoption. We will present three recent advances in OptiX. First, the renovation of the core of OptiX, including using an LLVM-based compiler pipeline, which brings several performance benefits and opens the door for long-desired new features. Second, the OptiX VCA allows OptiX-based applications to transparently use NVIDIA Visual Computing Appliance for massively parallel, shared, remote rendering. Third, we will share exciting results of our top partners and their recent successes with OptiX.

  Back
 
Topics:
Rendering & Ray Tracing, Product Design & Styling, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5246
Streaming:
Download:
Share:
 
Abstract:

This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.

This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.

  Back
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4118
Streaming:
Download:
Share:
 
Abstract:

As more and more demanding customers are adopting OptiX we are learning more about what it takes to write high performance yet elegant code using OptiX. This talk will use case studies to teach OptiX developers how to get highest performance out of OptiX, and debug OptiX code.

As more and more demanding customers are adopting OptiX we are learning more about what it takes to write high performance yet elegant code using OptiX. This talk will use case studies to teach OptiX developers how to get highest performance out of OptiX, and debug OptiX code.

  Back
 
Topics:
Rendering & Ray Tracing, AEC & Manufacturing, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4597
Streaming:
Download:
Share:
 
Speakers:
,,
Abstract:

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.

  Back
 
Topics:
Rendering & Ray Tracing, Media and Entertainment
Type:
Talk
Event:
SIGGRAPH
Year:
2013
Session ID:
SIG1306
Streaming:
Download:
Share:
 
Abstract:

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.

OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.

  Back
 
Topics:
Rendering & Ray Tracing, Media and Entertainment
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2013
Session ID:
S3474
Streaming:
Download:
Share:
 
Abstract:

We will cover advanced topics in OptiX. Examples include implementing advanced rendering and sampling algorithms, dealing with large datasets and OptiX''s virtual memory system, new API features like callable programs, and CUDA interoperability. We will also cover performance analysis and optimization in OptiX, and plan to leave plenty of time for questions.

We will cover advanced topics in OptiX. Examples include implementing advanced rendering and sampling algorithms, dealing with large datasets and OptiX''s virtual memory system, new API features like callable programs, and CUDA interoperability. We will also cover performance analysis and optimization in OptiX, and plan to leave plenty of time for questions.

  Back
 
Topics:
Rendering & Ray Tracing, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2013
Session ID:
S3475
Streaming:
Download:
Share:
 
Abstract:

Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine and those making custom renderers. Multiple ray tracing techniques, out-of-core rendering, multi-GPU support, optimal hardware configurations, and new opportunities with Kepler GPU and will be covered in this up to date discussion of the fastest growing trend in advanced rendering.

Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine and those making custom renderers. Multiple ray tracing techniques, out-of-core rendering, multi-GPU support, optimal hardware configurations, and new opportunities with Kepler GPU and will be covered in this up to date discussion of the fastest growing trend in advanced rendering.

  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1240
Download:
Share:
 
Abstract:

OptiX has broken some major barriers recently by enabling out-of-GPU-core memory rendering and by adding a CPU rendering back-end when an OptiX-capable GPU is not present in the system. OptiX users and CUDA developers will be interested in how we accomplished these feats within the existing GPU architecture. This talk will provide a brief introduction to OptiX and then dive into what the new features provide. We will then go under the covers and show how we pulled it off.

OptiX has broken some major barriers recently by enabling out-of-GPU-core memory rendering and by adding a CPU rendering back-end when an OptiX-capable GPU is not present in the system. OptiX users and CUDA developers will be interested in how we accomplished these feats within the existing GPU architecture. This talk will provide a brief introduction to OptiX and then dive into what the new features provide. We will then go under the covers and show how we pulled it off.

  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2366
Streaming:
Download:
Share:
 
 
Previous
  • Amazon Web Services
  • IBM
  • Cisco
  • Dell EMC
  • Hewlett Packard Enterprise
  • Inspur
  • Lenovo
  • SenseTime
  • Supermicro Computers
  • Synnex
  • Autodesk
  • HP
  • Linear Technology
  • MSI Computer Corp.
  • OPTIS
  • PNY
  • SK Hynix
  • vmware
  • Abaco Systems
  • Acceleware Ltd.
  • ASUSTeK COMPUTER INC
  • Cray Inc.
  • Exxact Corporation
  • Flanders - Belgium
  • Google Cloud
  • HTC VIVE
  • Liqid
  • MapD
  • Penguin Computing
  • SAP
  • Sugon
  • Twitter
Next