OptiX is the industry's premier ray tracing engine in terms of performance, functionality, and adoption. We will present three recent advances in OptiX. First, the renovation of the core of OptiX, including using an LLVM-based compiler pipeline, which brings several performance benefits and opens the door for long-desired new features. Second, the OptiX VCA allows OptiX-based applications to transparently use NVIDIA Visual Computing Appliance for massively parallel, shared, remote rendering. Third, we will share exciting results of our top partners and their recent successes with OptiX.
This session will cover everything developers need to get started with ray tracing in OptiX, including OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices. We will also cover exciting customer use cases and the new OptiX Prime API that provides to-the-metal ray tracing without shading or recursion.
As more and more demanding customers are adopting OptiX we are learning more about what it takes to write high performance yet elegant code using OptiX. This talk will use case studies to teach OptiX developers how to get highest performance out of OptiX, and debug OptiX code.
OptiX is the foremost platform for GPU ray tracing. It exposes the extreme ray tracing performance of the GPU to typical developers, while hiding most of the complexity usually associated with ray tracing. This tutorial will cover everything developers need to get started with ray tracing in OptiX, including at least the OptiX C and C++ APIs, the execution model, acceleration structures, programmable entry points, and best practices.
We will cover advanced topics in OptiX. Examples include implementing advanced rendering and sampling algorithms, dealing with large datasets and OptiX''s virtual memory system, new API features like callable programs, and CUDA interoperability. We will also cover performance analysis and optimization in OptiX, and plan to leave plenty of time for questions.
Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine and those making custom renderers. Multiple ray tracing techniques, out-of-core rendering, multi-GPU support, optimal hardware configurations, and new opportunities with Kepler GPU and will be covered in this up to date discussion of the fastest growing trend in advanced rendering.
OptiX has broken some major barriers recently by enabling out-of-GPU-core memory rendering and by adding a CPU rendering back-end when an OptiX-capable GPU is not present in the system. OptiX users and CUDA developers will be interested in how we accomplished these feats within the existing GPU architecture. This talk will provide a brief introduction to OptiX and then dive into what the new features provide. We will then go under the covers and show how we pulled it off.