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Abstract:

Holodeck is NVIDIA's advanced technology platform for Virtual Reality. We will begin this session by reviewing the motivation and goals of Holodeck. We will then highlight the new features from our most recent Holodeck release. The latest version adds support for architectural design review, including model review at scale, teleporting to different floors, and specifying points of interest. Two new technologies are featured in this release: VR Audio and the new Holodeck Web Browser. The Audio SDK from VRWorks provides real-time, physically-based acoustic simulation, accurately capturing how a scene's geometry and materials affect sounds. And VRWorks Audio is now hardware accelerated on NVIDIA's new RTX GPU's! The new Holodeck Web Browser opens up a world of new functionality, as VR experiences can now include all kinds of 2D, responsive content, including: videos, product manuals, and even Google Hangout sessions (with participants who are not in VR). Come hear this talk to learn all about the technology, and also visit the VR Village to experience the new Holodeck and VRWorks features firsthand!

Holodeck is NVIDIA's advanced technology platform for Virtual Reality. We will begin this session by reviewing the motivation and goals of Holodeck. We will then highlight the new features from our most recent Holodeck release. The latest version adds support for architectural design review, including model review at scale, teleporting to different floors, and specifying points of interest. Two new technologies are featured in this release: VR Audio and the new Holodeck Web Browser. The Audio SDK from VRWorks provides real-time, physically-based acoustic simulation, accurately capturing how a scene's geometry and materials affect sounds. And VRWorks Audio is now hardware accelerated on NVIDIA's new RTX GPU's! The new Holodeck Web Browser opens up a world of new functionality, as VR experiences can now include all kinds of 2D, responsive content, including: videos, product manuals, and even Google Hangout sessions (with participants who are not in VR). Come hear this talk to learn all about the technology, and also visit the VR Village to experience the new Holodeck and VRWorks features firsthand!

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Washington D.C.
Year:
2018
Session ID:
DC8192
Streaming:
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Abstract:

Holodeck is NVIDIA's advanced technology platform for Virtual Reality. We will begin this session by reviewing the motivation and goals of Holodeck. We will then highlight the new features from our most recent Holodeck release. The latest version adds support for architectural design review, including model review at scale, teleporting to different floors, and specifying points of interest. As a feature of this session, Hilda Espinal, CTO of CannonDesign, will join us to share how her firm is using Holodeck in customer projects, how customers are reacting to this new technology, and her perspective on how VR will impact architectural design in coming years. CannonDesign is a leading global design firm that was one of the earliest adopters of Holodeck. Come hear this talk to learn all about the technology, and then visit the VR Village to experience the new Holodeck features firsthand!

Holodeck is NVIDIA's advanced technology platform for Virtual Reality. We will begin this session by reviewing the motivation and goals of Holodeck. We will then highlight the new features from our most recent Holodeck release. The latest version adds support for architectural design review, including model review at scale, teleporting to different floors, and specifying points of interest. As a feature of this session, Hilda Espinal, CTO of CannonDesign, will join us to share how her firm is using Holodeck in customer projects, how customers are reacting to this new technology, and her perspective on how VR will impact architectural design in coming years. CannonDesign is a leading global design firm that was one of the earliest adopters of Holodeck. Come hear this talk to learn all about the technology, and then visit the VR Village to experience the new Holodeck features firsthand!

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Europe
Year:
2018
Session ID:
E8433
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Abstract:
Holodeck is NVIDIAs advanced technology VR platform. In this tutorial we will cover all of the major features of Holodeck, including the latest navigation and file import capabilities, and how to build custom Holodeck experiences. This session will also include demonstrations from partners using Holodeck to accelerate and enhance their workflows
Holodeck is NVIDIAs advanced technology VR platform. In this tutorial we will cover all of the major features of Holodeck, including the latest navigation and file import capabilities, and how to build custom Holodeck experiences. This session will also include demonstrations from partners using Holodeck to accelerate and enhance their workflows  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1847A
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Speakers:
,,,,
Abstract:

As a new computing paradigm, Virtual Reality (VR) is changing workflows and redefining how we interact with computers. Deep Learning (DL) is revolutionizing business processes, defining how Robotics & Autonomous Machines interact with us and with the world, and demanding applicant developers learn new ways of working in every field touching compute. In this panel we explore the intersection of these two revolutions with VR industry innovators who are leveraging deep learning using NVIDIA GPU compute systems to bring depth to the VR experience. This discussion will focus on the use of Artificial Intelligence (AI) in both building rich VR environments and enhancing the user's interaction with the VR environment. Panelists will share their vision on how AI will shape the near future of VR and give the audience a view of potential challenges to that future. The panelists will explore: o Pain points in creating VR experiences, which are driving adoption of AI in the VR space o Challenges encountered in using DL to bring rich content to life in a VR environment o Challenges of implementing DL-enhanced VR environment interaction within the latency-critical VR space o How DL/AI will continue to fundamentally change the VR space

As a new computing paradigm, Virtual Reality (VR) is changing workflows and redefining how we interact with computers. Deep Learning (DL) is revolutionizing business processes, defining how Robotics & Autonomous Machines interact with us and with the world, and demanding applicant developers learn new ways of working in every field touching compute. In this panel we explore the intersection of these two revolutions with VR industry innovators who are leveraging deep learning using NVIDIA GPU compute systems to bring depth to the VR experience. This discussion will focus on the use of Artificial Intelligence (AI) in both building rich VR environments and enhancing the user's interaction with the VR environment. Panelists will share their vision on how AI will shape the near future of VR and give the audience a view of potential challenges to that future. The panelists will explore: o Pain points in creating VR experiences, which are driving adoption of AI in the VR space o Challenges encountered in using DL to bring rich content to life in a VR environment o Challenges of implementing DL-enhanced VR environment interaction within the latency-critical VR space o How DL/AI will continue to fundamentally change the VR space

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Topics:
Virtual Reality & Augmented Reality
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8931
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Abstract:

Bring your ideas to life with NVIDIA Holodeck, the worlds first intelligent, photorealistic, and collaborative virtual reality platform. With Holodeck designers will be able to visualize large, highly detailed models and explore them in photo-real fidelity in real-time. Design teams can collaborate on these complex models remotely to discover new ideas, streamline reviews, and minimize costly physical prototyping. Holodeck even promises to tap into AI to accelerate design workflows and complex simulations. Come hear the talk and then experience Holodeck demos in the VR Village!

Bring your ideas to life with NVIDIA Holodeck, the worlds first intelligent, photorealistic, and collaborative virtual reality platform. With Holodeck designers will be able to visualize large, highly detailed models and explore them in photo-real fidelity in real-time. Design teams can collaborate on these complex models remotely to discover new ideas, streamline reviews, and minimize costly physical prototyping. Holodeck even promises to tap into AI to accelerate design workflows and complex simulations. Come hear the talk and then experience Holodeck demos in the VR Village!

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Topics:
Other
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23192
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Abstract:

Bring your ideas to life with NVIDIA Holodeck, the world's first intelligent, photorealistic, and collaborative virtual reality platform. With Holodeck designers will be able to visualize large, highly detailed models and explore them in photo-real fidelity in real-time. Design teams can collaborate on these complex models remotely to discover new ideas, streamline reviews, and minimize costly physical prototyping. Holodeck even promises to tap into AI to accelerate design workflows and complex simulations. Come hear the talk and then experience Holodeck demos in the VR Village!

Bring your ideas to life with NVIDIA Holodeck, the world's first intelligent, photorealistic, and collaborative virtual reality platform. With Holodeck designers will be able to visualize large, highly detailed models and explore them in photo-real fidelity in real-time. Design teams can collaborate on these complex models remotely to discover new ideas, streamline reviews, and minimize costly physical prototyping. Holodeck even promises to tap into AI to accelerate design workflows and complex simulations. Come hear the talk and then experience Holodeck demos in the VR Village!

  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Washington D.C.
Year:
2017
Session ID:
DC7117
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Abstract:

Enterprise Virtual Reality offers the promise of accelerating and disrupting traditional design and modeling workflows. By working in VR, architects, designers, and artists can experience their data at life-scale; and they can collaboratively explore design options in a shared virtual environment. But for enterprise VR experiences to become pervasive, easy to use content creation and exploration tools are required. In this presentation, we will discuss challenges and solutions for creating and exploring enterprise VR content.

Enterprise Virtual Reality offers the promise of accelerating and disrupting traditional design and modeling workflows. By working in VR, architects, designers, and artists can experience their data at life-scale; and they can collaboratively explore design options in a shared virtual environment. But for enterprise VR experiences to become pervasive, easy to use content creation and exploration tools are required. In this presentation, we will discuss challenges and solutions for creating and exploring enterprise VR content.

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7552
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Abstract:

NVIDIA has created a Virtual Reality SDK, called VRWorks, for VR software and hardware developers. VRWorks improves performance, reduces latency, improves compatibility, enables immersive environments, and accelerates 360 video broadcast. Available as a free download from NVIDIA's developer site, the VRWorks SDK is being used by VR companies across the globe to accelerate and enhance VR applications.

NVIDIA has created a Virtual Reality SDK, called VRWorks, for VR software and hardware developers. VRWorks improves performance, reduces latency, improves compatibility, enables immersive environments, and accelerates 360 video broadcast. Available as a free download from NVIDIA's developer site, the VRWorks SDK is being used by VR companies across the globe to accelerate and enhance VR applications.

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Topics:
Intelligent Machines, IoT & Robotics
Type:
Talk
Event:
GTC Washington D.C.
Year:
2016
Session ID:
DCS16180
Streaming:
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Abstract:

NVIDIA has created a Virtual Reality SDK, called VRWorks, for VR software and hardware developers. VRWorks improves performance, reduces latency, improves compatibility, enables immersive environments, and accelerates 360 video broadcast. Available as a free download from NVIDIA's developer site, the VRWorks SDK is being used by VR companies across the globe to accelerate and enhance VR applications.

NVIDIA has created a Virtual Reality SDK, called VRWorks, for VR software and hardware developers. VRWorks improves performance, reduces latency, improves compatibility, enables immersive environments, and accelerates 360 video broadcast. Available as a free download from NVIDIA's developer site, the VRWorks SDK is being used by VR companies across the globe to accelerate and enhance VR applications.

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Europe
Year:
2016
Session ID:
SEU6239
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Abstract:

David Weinstein, CTO of Numira Biosciences and Matt Jacobs, SVP of Corporate Development for Penguin Computing will discuss how Penguin's On-Demand GPU compute environment (POD) and Numira's specialized medical imaging services have been forged into a single, service-based offering for the pharmaceutical and bioinformatics markets. Attendees will learn more about the nature of GPU-based cloud resources and the benefits and challenges associated with bringing a commercial medical imaging service to market on such a platform.

David Weinstein, CTO of Numira Biosciences and Matt Jacobs, SVP of Corporate Development for Penguin Computing will discuss how Penguin's On-Demand GPU compute environment (POD) and Numira's specialized medical imaging services have been forged into a single, service-based offering for the pharmaceutical and bioinformatics markets. Attendees will learn more about the nature of GPU-based cloud resources and the benefits and challenges associated with bringing a commercial medical imaging service to market on such a platform.

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Topics:
Cloud Visualization
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2639
Streaming:
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Abstract:

See the hottest new technologies from startups that are transforming computing. In a lively and fast-paced exchange, the Emerging Companies Summit CEO on Stage sessions will feature CEOs from three startups who will each have 15 minutes to introduce their companies and interact with a panel of leading venture capitalists, technology executives, and industry analysts.

See the hottest new technologies from startups that are transforming computing. In a lively and fast-paced exchange, the Emerging Companies Summit CEO on Stage sessions will feature CEOs from three startups who will each have 15 minutes to introduce their companies and interact with a panel of leading venture capitalists, technology executives, and industry analysts.

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Topics:
Emerging Companies Summit
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2026
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Abstract:
新的 NVIDIA CloudXR 软件开发套件基于 NVIDIA GPU 技术,可帮助企业从基于 OpenVR 接口的任何应用程序创建和提供高质量的无线 AR 和 VR 体验(包括平板电脑,手机,VR 头盔和 AR 眼镜等等)。 借助 NVIDIA CloudXR,用户无需物理绑定到高性能计算机即可驱动丰富的沉浸式环境。该 SDK 运行在云或本地 NVIDIA 服务器上,可提供虚拟,增强或混合现实环境(统称为 XR)所需的高级图形性能。 使用 NVIDIA CloudXR从本地数据中心传输串流沉浸式内容。电信运营商,软件制造商和设备制造商可以受益 5G 高带宽和低延迟,为数以百万计的客户提供更高的帧速率,低延迟的沉浸式 XR 体验,而其覆盖范围比以前更大。
新的 NVIDIA CloudXR 软件开发套件基于 NVIDIA GPU 技术,可帮助企业从基于 OpenVR 接口的任何应用程序创建和提供高质量的无线 AR 和 VR 体验(包括平板电脑,手机,VR 头盔和 AR 眼镜等等)。 借助 NVIDIA CloudXR,用户无需物理绑定到高性能计算机即可驱动丰富的沉浸式环境。该 SDK 运行在云或本地 NVIDIA 服务器上,可提供虚拟,增强或混合现实环境(统称为 XR)所需的高级图形性能。 使用 NVIDIA CloudXR从本地数据中心传输串流沉浸式内容。电信运营商,软件制造商和设备制造商可以受益 5G 高带宽和低延迟,为数以百万计的客户提供更高的帧速率,低延迟的沉浸式 XR 体验,而其覆盖范围比以前更大。  Back
 
Topics:
Professional Visualisation
Type:
Talk
Event:
GTC China
Year:
2019
Session ID:
CN9861
Streaming:
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