GTC ON-DEMAND

 
SEARCH SESSIONS
SEARCH SESSIONS

Search All
 
Refine Results:
 
Year(s)

SOCIAL MEDIA

EMAIL SUBSCRIPTION

 
 

GTC ON-DEMAND

Presentation
Media
Abstract:

Deep learning continues to gather momentum as a critical tool in content creation for both real-time and offline applications. Join NVIDIA's research team to learn about some of the latest applications of deep learning to the creation of realistic environments and lifelike character behavior. Speakers will discuss deep learning technology and their applications to pipelines for film, games, and simulation.

Deep learning continues to gather momentum as a critical tool in content creation for both real-time and offline applications. Join NVIDIA's research team to learn about some of the latest applications of deep learning to the creation of realistic environments and lifelike character behavior. Speakers will discuss deep learning technology and their applications to pipelines for film, games, and simulation.

  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG901
Download:
Share:
 
Abstract:
Find out what it takes to bring the benefits of AI to applications that run at interactive speeds. We'll explain how to think about inference performance throughout the AI development pipeline, covering topics like network design, training considerations, debugging, profiling performance, and optimizing GPU-Based code for fastest throughput using Tensor Core acceleration. This talk is aimed at application programmers and other AI practitioners, but it should be accessible to program designers and project managers interested in incorporating AI features into their products.
Find out what it takes to bring the benefits of AI to applications that run at interactive speeds. We'll explain how to think about inference performance throughout the AI development pipeline, covering topics like network design, training considerations, debugging, profiling performance, and optimizing GPU-Based code for fastest throughput using Tensor Core acceleration. This talk is aimed at application programmers and other AI practitioners, but it should be accessible to program designers and project managers interested in incorporating AI features into their products.  Back
 
Topics:
Gaming and AI, AI Application, Deployment & Inference, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9765
Streaming:
Download:
Share:
 
Abstract:
Real-time games have an extremely small budget for computations of each frame. Learn the right way to approach real-time performance with inference workloads, taking advantage of the newest technologies available.
Real-time games have an extremely small budget for computations of each frame. Learn the right way to approach real-time performance with inference workloads, taking advantage of the newest technologies available.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1855
Streaming:
Share:
 
 
Previous
  • Amazon Web Services
  • IBM
  • Cisco
  • Dell EMC
  • Hewlett Packard Enterprise
  • Inspur
  • Lenovo
  • SenseTime
  • Supermicro Computers
  • Synnex
  • Autodesk
  • HP
  • Linear Technology
  • MSI Computer Corp.
  • OPTIS
  • PNY
  • SK Hynix
  • vmware
  • Abaco Systems
  • Acceleware Ltd.
  • ASUSTeK COMPUTER INC
  • Cray Inc.
  • Exxact Corporation
  • Flanders - Belgium
  • Google Cloud
  • HTC VIVE
  • Liqid
  • MapD
  • Penguin Computing
  • SAP
  • Sugon
  • Twitter
Next