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GTC ON-DEMAND

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Abstract:
Learn how CannonDesign is using NVIDIA Holodeck to enhance its design process and break geographical boundaries through true multi-user, interactive VR sessions. We'll discuss how CannonDesign's strong collaboration with NVIDIA helped inform development of Holodeck as a tool that evolved from automotive design to architecture, engineering, and construction, and how it's changing the way designers and clients collaborate and explore spaces. We will also cover our initial challenges to adopting this technology and our current workflow, and explore internal case studies, testimonials, and production cases. This session is geared to those with basic understanding of VR workflows, as well as to experienced users who want know more about collaborative tools for VR.
Learn how CannonDesign is using NVIDIA Holodeck to enhance its design process and break geographical boundaries through true multi-user, interactive VR sessions. We'll discuss how CannonDesign's strong collaboration with NVIDIA helped inform development of Holodeck as a tool that evolved from automotive design to architecture, engineering, and construction, and how it's changing the way designers and clients collaborate and explore spaces. We will also cover our initial challenges to adopting this technology and our current workflow, and explore internal case studies, testimonials, and production cases. This session is geared to those with basic understanding of VR workflows, as well as to experienced users who want know more about collaborative tools for VR.  Back
 
Topics:
Virtual Reality & Augmented Reality, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9173
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Abstract:

Learn how CannonDesign has incorporated NVIDIA's RTX technology into their visualization workflows. During this presentation, we will discuss how CannonDesign is leveraging the power of the new Quadro RTX video cards to optimize rendering times using VRay Next and Unreal Engine. We will share our evolutionary path to better rendering solutions, initial challenges with RTX and current workflow through case studies. This session will be of interest to attendees with basic understanding of visualization workflows.

Learn how CannonDesign has incorporated NVIDIA's RTX technology into their visualization workflows. During this presentation, we will discuss how CannonDesign is leveraging the power of the new Quadro RTX video cards to optimize rendering times using VRay Next and Unreal Engine. We will share our evolutionary path to better rendering solutions, initial challenges with RTX and current workflow through case studies. This session will be of interest to attendees with basic understanding of visualization workflows.

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Topics:
Product & Building Design, GPU Virtualization, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9184
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Abstract:

Learn how CannonDesign leverages a multiuser VR environment to create shared experiences for collaboration in architectural building models. During this presentation, we''ll cover the build of the environment, basic configuration, and how it was put into production. We''ll also explore an overview of some of the software being used, and use cases for both local and remote collaboration.

Learn how CannonDesign leverages a multiuser VR environment to create shared experiences for collaboration in architectural building models. During this presentation, we''ll cover the build of the environment, basic configuration, and how it was put into production. We''ll also explore an overview of some of the software being used, and use cases for both local and remote collaboration.

  Back
 
Topics:
GPU Virtualization, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8244
Streaming:
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