The Developer Technology team at NVIDIA will share their experience from integrating, debugging, and profiling ray tracing while working with commercial engines and their content pipelines. This session is a good fit for anyone interested in our latest learnings (and how we got to diagnose them) from working on various demos, games, and publicly available engines like Unreal Engine 4 and Unity.
OpenGL has changed rapidly with five releases in less than three years. This talk will discuss how the new improvements such as debug support, tessellation, and enhanced object-oriented support can improve your application. Additionally, this talk will cover what NVIDIA''s latest features of path rendering and bindless graphics can provide.