Join Francesco Giordana, MPC Film's Realtime Software Architect on this talk about Genesis, MPC's virtual production platform. MPC Genesis has been designed as a robust multi-user distributed system that incorporates both modern technologies like mixed reality and more traditional techniques like motion capture and camera operation via encoded hardware devices. Francesco will talk about how MPC is improving the quality of the real-time graphics, with a special attention to lighting. He will explain how they started incorporating elements of real-time ray tracing into the platform, from a live link to Renderman XPU and MPC's own OptiX-based path tracer, as well as a hybrid approach based on DXR running inside Unity.
We'll showcase the MPC Virtual Production Platform called Genesis. While we won't be able to show any datasets currently in production, we'll showcase the technology and have some MPC original content to share.
Learn how you can use GPU acceleration to achieve interactive previewing of complex systems, such as hair and fur, in a VFX production environment. This talk presents a fully procedural and node based tool, in which each node of the graph can have a GPU accelerated implementation. The framework is capable of falling back automatically to CPU computation in case of error or missing GPU implementation at any point in the graph. Fur is an excellent application domain, given the very high number of primitives that can be evaluated independently at each step of the computation.