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GTC ON-DEMAND

Presentation
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Abstract:

Discussion and demonstration of the potential with running HPC, and VDI workloads on common clusters for a modern a datacenter Dr. Jekyll and Mr. Hyde scenario. Explore the coexistence of CUDA based HPC or Deep Learning job engines in conjunction with both Linux and Windows machines used for virtual desktop infrastructure. The demonstration will focus on a very minimal VMware vSphere cluster deployment using VSAN storage or RedHat RHVM cluster deployment to host both the Linux HPC multi node cluster for CUDA workloads and a VMware Horizon view or Citrix XenDesktop deployment for Linux and Windows Virtual Desktops performing DirectX, OpenGL, OpenCL, and CUDA based visualization workloads as used by engineering and analysis power users.

Discussion and demonstration of the potential with running HPC, and VDI workloads on common clusters for a modern a datacenter Dr. Jekyll and Mr. Hyde scenario. Explore the coexistence of CUDA based HPC or Deep Learning job engines in conjunction with both Linux and Windows machines used for virtual desktop infrastructure. The demonstration will focus on a very minimal VMware vSphere cluster deployment using VSAN storage or RedHat RHVM cluster deployment to host both the Linux HPC multi node cluster for CUDA workloads and a VMware Horizon view or Citrix XenDesktop deployment for Linux and Windows Virtual Desktops performing DirectX, OpenGL, OpenCL, and CUDA based visualization workloads as used by engineering and analysis power users.

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Topics:
GPU Virtualization, HPC and Supercomputing
Type:
Talk
Event:
GTC Washington D.C.
Year:
2018
Session ID:
DC8107
Streaming:
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Abstract:
Enterprise Virtual Reality presents challenges for to traditional IT approaches. Discuss how enterprises can address integrating virtual reality into business workflows using common enterprise IT management tools. Learn how virtualization with virtual reality can increase density, and reduce complexity. Discuss how collaborative virtual reality affects enterprise deployment strategies. We'll present several real-world use cases of Multi-User VR System deployment. Examples will include industries and varied applications such as Location Based Entertainment, Manufacturing Collaborative Design Review, and Public Sector Training and Simulation. We'll outline both the business and technical requirements that drove design decisions toward fewer larger systems each consolidating multiple virtualized VR-Ready Virtual Machines instead of many individual PCs serving one VR user each. Final solution architecture will be presented for each example along with early user feedback results where available. Attendees of this session will learn how to evaluate the pros and cons of deploying Multi-User VR systems vs individual VR-ready PCs and be better equipped to design a solution that fits VR.
Enterprise Virtual Reality presents challenges for to traditional IT approaches. Discuss how enterprises can address integrating virtual reality into business workflows using common enterprise IT management tools. Learn how virtualization with virtual reality can increase density, and reduce complexity. Discuss how collaborative virtual reality affects enterprise deployment strategies. We'll present several real-world use cases of Multi-User VR System deployment. Examples will include industries and varied applications such as Location Based Entertainment, Manufacturing Collaborative Design Review, and Public Sector Training and Simulation. We'll outline both the business and technical requirements that drove design decisions toward fewer larger systems each consolidating multiple virtualized VR-Ready Virtual Machines instead of many individual PCs serving one VR user each. Final solution architecture will be presented for each example along with early user feedback results where available. Attendees of this session will learn how to evaluate the pros and cons of deploying Multi-User VR systems vs individual VR-ready PCs and be better equipped to design a solution that fits VR.  Back
 
Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8133
Streaming:
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Abstract:
Discussion and demonstration of the potential with running HPC, and VDI workloads on common clusters for a modern a datacenter Dr. Jekyll and Mr. Hyde scenario. Explore the coexistence of CUDA based HPC job engines in conjunction with both Linux and Windows machines used for virtual desktop infrastructure. The demonstration will focus on a very minimal VMware cluster deployment using VSAN storage to host both the Linux HPC multi node cluster for CUDA workloads and a VMware Horizon view deployment for Linux and Windows Virtual Desktops performing DirectX, OpenGL, and CUDA based visualization workloads as used by engineering and analysis power users.
Discussion and demonstration of the potential with running HPC, and VDI workloads on common clusters for a modern a datacenter Dr. Jekyll and Mr. Hyde scenario. Explore the coexistence of CUDA based HPC job engines in conjunction with both Linux and Windows machines used for virtual desktop infrastructure. The demonstration will focus on a very minimal VMware cluster deployment using VSAN storage to host both the Linux HPC multi node cluster for CUDA workloads and a VMware Horizon view deployment for Linux and Windows Virtual Desktops performing DirectX, OpenGL, and CUDA based visualization workloads as used by engineering and analysis power users.  Back
 
Topics:
Data Center & Cloud Infrastructure, GPU Virtualization, HPC and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8209
Streaming:
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Abstract:

Deploying PC-based Virtual Reality solutions in the Enterprise poses challenges over the typical consumer model of one room housing one PC driving one Head Mounted Display worn by one user. For Consumer VR inside the home, the primary user typically owns and maintains both PC and setup location. For some Enterprise VR use cases, the conventional 1:1:1:(Rooms:PCs:HMDs:Users) ratio is manageable however, as the number of simultaneous collocated VR users increases, these deployments become unwieldy and a 1:1:n:n ratio would be preferable. Enterprise requirements come into play such as multi-user collaboration, large dynamic data sets, limited physical space, mobility to temporary locations, limited setup/pack up time, concurrent users scalability, remote IT management, configuration control and system image replication. We'll introduce an experimental approach to Multi-User VR deployment based on virtualization techniques that aims to address these Enterprise Use-Case requirements.

Deploying PC-based Virtual Reality solutions in the Enterprise poses challenges over the typical consumer model of one room housing one PC driving one Head Mounted Display worn by one user. For Consumer VR inside the home, the primary user typically owns and maintains both PC and setup location. For some Enterprise VR use cases, the conventional 1:1:1:(Rooms:PCs:HMDs:Users) ratio is manageable however, as the number of simultaneous collocated VR users increases, these deployments become unwieldy and a 1:1:n:n ratio would be preferable. Enterprise requirements come into play such as multi-user collaboration, large dynamic data sets, limited physical space, mobility to temporary locations, limited setup/pack up time, concurrent users scalability, remote IT management, configuration control and system image replication. We'll introduce an experimental approach to Multi-User VR deployment based on virtualization techniques that aims to address these Enterprise Use-Case requirements.

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Topics:
Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7171
Download:
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Abstract:
Join us for a look at two real world deployments of graphics accelerated virtual desktop infrastructure and the design considerations that were incorporated into each. Georgia Tech and Textron Inc. discuss their environments and the life cycle of CAD/CAM in educational learning real world design using virtual desktop infrastructure which is changing how both Educational Institutions teach engineering, and also how corporations are embracing the future of design at the request of their younger workforce. Join the conversations as our panelists respond to your questions about their environments, their use cases, and the life cycle of the educational to applied engineering ecosystem.
Join us for a look at two real world deployments of graphics accelerated virtual desktop infrastructure and the design considerations that were incorporated into each. Georgia Tech and Textron Inc. discuss their environments and the life cycle of CAD/CAM in educational learning real world design using virtual desktop infrastructure which is changing how both Educational Institutions teach engineering, and also how corporations are embracing the future of design at the request of their younger workforce. Join the conversations as our panelists respond to your questions about their environments, their use cases, and the life cycle of the educational to applied engineering ecosystem.  Back
 
Topics:
GPU Virtualization, Data Center & Cloud Infrastructure, Product Design & Rendering
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6208
Streaming:
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