GTC ON-DEMAND

 
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GTC ON-DEMAND

Presentation
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Abstract:
We will examine tools and technologies that NVIDIA's GameWorks team is building to leverage the power of deep learning for content creation, and we'll demonstrate how we're combining some of these techniques with traditional character animation for applications in our Isaac robotics simulator. We will also talk about how to use GPUs for high-performance runtime inferencing of these networks for games or real-time VFX scenarios. We'll also eview some of the latest research in the field, particularly that involving physics-based simulation and reinforcement learning, and demonstrate some of NVIDIA's latest work designed to simplify the process of training RL agents for these tasks.
We will examine tools and technologies that NVIDIA's GameWorks team is building to leverage the power of deep learning for content creation, and we'll demonstrate how we're combining some of these techniques with traditional character animation for applications in our Isaac robotics simulator. We will also talk about how to use GPUs for high-performance runtime inferencing of these networks for games or real-time VFX scenarios. We'll also eview some of the latest research in the field, particularly that involving physics-based simulation and reinforcement learning, and demonstrate some of NVIDIA's latest work designed to simplify the process of training RL agents for these tasks.  Back
 
Topics:
Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9963
Streaming:
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Abstract:

In this talk we will cover the use of synthetic data in training deep neural networks for computer vision tasks. We will explain why this is a critical research area with application ranging from robotics to autonomous vehicles, and we will discuss some important techniques for generating synthetic data using domain randomization and 3D graphics engines.

In this talk we will cover the use of synthetic data in training deep neural networks for computer vision tasks. We will explain why this is a critical research area with application ranging from robotics to autonomous vehicles, and we will discuss some important techniques for generating synthetic data using domain randomization and 3D graphics engines.

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Topics:
Computer Vision
Type:
Talk
Event:
GTC Washington D.C.
Year:
2018
Session ID:
DC8193
Streaming:
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Abstract:
We'll cover the use of synthetic data in training deep neural networks for computer vision tasks. We will explain why this is a critical research area with application ranging from robotics to autonomous vehicles, and we will discuss some important techniques for generating synthetic data using domain randomization and 3D graphics engines.
We'll cover the use of synthetic data in training deep neural networks for computer vision tasks. We will explain why this is a critical research area with application ranging from robotics to autonomous vehicles, and we will discuss some important techniques for generating synthetic data using domain randomization and 3D graphics engines.  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1803
Streaming:
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Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1815B
Streaming:
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Abstract:
We''ll examine tools and technologies that NVIDIA''s GameWorks team is building to leverage the power of deep learning for content creation, demonstrating recent research in ways that neural networks can be used to generate realistic looking human animation. We''ll talk about how to apply GPUs for high-performance runtime inferencing of these networks for use in games or real-time VFX scenarios.
We''ll examine tools and technologies that NVIDIA''s GameWorks team is building to leverage the power of deep learning for content creation, demonstrating recent research in ways that neural networks can be used to generate realistic looking human animation. We''ll talk about how to apply GPUs for high-performance runtime inferencing of these networks for use in games or real-time VFX scenarios.  Back
 
Topics:
Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8743
Streaming:
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Abstract:
We'll describe NVIDIA's Isaac system - a virtual training environment for artificially intelligent robots. Isaac exists at the intersection between computer graphics and AI, leveraging improvements in real-time graphics visualization to provide a realistic simulation environment in which robotic vision and interaction systems can be trained.
We'll describe NVIDIA's Isaac system - a virtual training environment for artificially intelligent robots. Isaac exists at the intersection between computer graphics and AI, leveraging improvements in real-time graphics visualization to provide a realistic simulation environment in which robotic vision and interaction systems can be trained.  Back
 
Topics:
Developer Tools
Type:
Talk
Event:
GTC Washington D.C.
Year:
2017
Session ID:
DC7125
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Abstract:
Today's developers face unprecedented challenges in choosing which platforms to target when developing games and applications meant to be used by a wide consumer audience. Beyond the Windows desktop, there are now a huge variety of new choices: alternative desktop OS platforms such as Linux and Mac OS X; mobile devices such as phones and tablets; HTML-based web platforms, running on cloud-based servers; and a plethora of embedded CE systems, ranging from video game consoles to TV platforms. All of these platforms use some variety of OpenGL or OpenGL ES, rather than Direct3D. If you have games or other Direct3D-based content that you want to retarget to a new platform, this session will show you how to quickly and easily enable your graphics code to run on OpenGL platforms using TransGaming's shim technology.
Today's developers face unprecedented challenges in choosing which platforms to target when developing games and applications meant to be used by a wide consumer audience. Beyond the Windows desktop, there are now a huge variety of new choices: alternative desktop OS platforms such as Linux and Mac OS X; mobile devices such as phones and tablets; HTML-based web platforms, running on cloud-based servers; and a plethora of embedded CE systems, ranging from video game consoles to TV platforms. All of these platforms use some variety of OpenGL or OpenGL ES, rather than Direct3D. If you have games or other Direct3D-based content that you want to retarget to a new platform, this session will show you how to quickly and easily enable your graphics code to run on OpenGL platforms using TransGaming's shim technology.  Back
 
Topics:
Mobile Summit, Programming Languages, Gaming and AI, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4846
Streaming:
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