Have questions, concerns or thoughts about the direction of GPU-based video and image processing? Join NVIDIA experts and partners for a lively discussion of such topics as application design, multi-GPU architecture, data movement, threading, APIs, and color management as they apply to Video and Image processing applications.
Learn how GPU''s not only changed the look of broadcast graphics, but also how they enabled real-time compositing of graphics and media. Join us for an outlook on how GPUs can play an even more important role as content delivery shifts from traditional distribution to IP-based delivery. Review how data-driven graphics make images understandable and why the time from receiving data until it is visible is crucial for sports productions. Understand the challenges of reducing the latency of transporting media through a GPU-powered system while freeing GPU resources to generate compelling graphics. Glimpse how vizrt tackles the challenges of changing parameters in stereoscopic productions. See chroma and luminance keying on tracked elements providing keying zones for non-homogeneous environments like horse race and motor sport tracks. Review case studies from fast sports like Red Bull Stratos record-setting parachute jump.
Many real world graphics applications need to transfer textures efficiently in and out of GPU memory in the form of 2D images, 2.5D terrains or 3D volumes as well as their time-varying counterparts. The first part of this talk covers technical pointers on how to optimize your OpenGL application to overlap transfers with rendering using the NVIDIA Copy Engines. The second part demonstrates the integration and performance of this feature within the a real world latency-sensitive broadcast graphics application from VizRT.