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GTC ON-DEMAND

Presentation
Media
Abstract:
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.
We'll discuss recently available GPU hardware support for ray tracing, and examine how this makes it possible to fully ray-trace scenes in real time, even on high-end head-mounted displays (HMDs). Real-time ray tracing has been considered the Holy Grail of rendering, but existing solutions like NVIDIA OptiX were limited to moderate display resolutions and frame rates. As a result, they weren't feasible for ray tracing on head-mounted displays (HMDs), which typically feature a wide field of view and require constant high frame rates to avoid motion sickness. We'll examine how GPU hardware support from technologies like NVIDIA's Turing and RTX allows users to fully ray trace scenes on HMDs.  Back
 
Topics:
Virtual Reality and Augmented Reality, Rendering and Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9717
Streaming:
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Abstract:

Presenting the concept of a collaborative, immersive and user-centric virtual engineering space, we discuss the challenges in designing the engineering workspace of the future, leveraging VR/AR solutions provided by the developing VR/AR market through on-premise and public cloud infrastructure. We'll present the challenges of delivering immersive content to arbitrary devices, user-centric design, modalities and pipeline implementation for collaborative virtual spaces to support both local and remote users. An introduction of the technical foundations will cover solution architectures extending to specific rendering and content streaming techniques, virtualization and the VR Datacentre all combined to enable high definition, interactive content in shared, rich immersive experiences.

WebVR enabled streaming

Live demo set-up at GTC Europe

 

Presenting the concept of a collaborative, immersive and user-centric virtual engineering space, we discuss the challenges in designing the engineering workspace of the future, leveraging VR/AR solutions provided by the developing VR/AR market through on-premise and public cloud infrastructure. We'll present the challenges of delivering immersive content to arbitrary devices, user-centric design, modalities and pipeline implementation for collaborative virtual spaces to support both local and remote users. An introduction of the technical foundations will cover solution architectures extending to specific rendering and content streaming techniques, virtualization and the VR Datacentre all combined to enable high definition, interactive content in shared, rich immersive experiences.

WebVR enabled streaming

Live demo set-up at GTC Europe

 

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Topics:
Data Center and Cloud Infrastructure, Rendering and Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23047
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Abstract:
Introducing the transition from traditional workstation to immersive experience workspace, hear about novel NVIDIA and ESI technologies to combine streaming and virtualization for GPUs to provide scalable immersive virtual and augmented reality. We'll discuss the challenges in advancing to the immersive workspace for mobile, desk-side, or team-size immersive experiences through on-premise and cloud-based virtual engineering applications.
Introducing the transition from traditional workstation to immersive experience workspace, hear about novel NVIDIA and ESI technologies to combine streaming and virtualization for GPUs to provide scalable immersive virtual and augmented reality. We'll discuss the challenges in advancing to the immersive workspace for mobile, desk-side, or team-size immersive experiences through on-premise and cloud-based virtual engineering applications.  Back
 
Topics:
AEC & Manufacturing, GPU Virtualization, Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7203
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Abstract:

Light, mobile and very cost-effective Virtual Reality commodity hardware such as Google Daydream and previously Cardboard will soon continue lowering the entry threshold to immersive Virtual Reality. These devices also provide a unique challenge - providing quality content based on low end hardware.   Cloud solutions today are ubiquitous for data-centric and heavy metal applications such as data mining or deep learning. They democratized sophisticated technology previously relying heavily on large-scale, complex and high-maintenance infrastructure.   With vrify, we would like to present ESI's vision to combine cloud virtualization and commodity devices to significantly lower the entry theshold to rich, shared and accessible immersive experiences in virtual engineering. 

Light, mobile and very cost-effective Virtual Reality commodity hardware such as Google Daydream and previously Cardboard will soon continue lowering the entry threshold to immersive Virtual Reality. These devices also provide a unique challenge - providing quality content based on low end hardware.   Cloud solutions today are ubiquitous for data-centric and heavy metal applications such as data mining or deep learning. They democratized sophisticated technology previously relying heavily on large-scale, complex and high-maintenance infrastructure.   With vrify, we would like to present ESI's vision to combine cloud virtualization and commodity devices to significantly lower the entry theshold to rich, shared and accessible immersive experiences in virtual engineering. 

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Topics:
Rendering and Ray Tracing, GPU Virtualization, Virtual Reality and Augmented Reality
Type:
Talk
Event:
GTC Europe
Year:
2016
Session ID:
SEU6147
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