Presenting the concept of a collaborative, immersive and user-centric virtual engineering space, we discuss the challenges in designing the engineering workspace of the future, leveraging VR/AR solutions provided by the developing VR/AR market through on-premise and public cloud infrastructure. We'll present the challenges of delivering immersive content to arbitrary devices, user-centric design, modalities and pipeline implementation for collaborative virtual spaces to support both local and remote users. An introduction of the technical foundations will cover solution architectures extending to specific rendering and content streaming techniques, virtualization and the VR Datacentre all combined to enable high definition, interactive content in shared, rich immersive experiences.
WebVR enabled streaming
Live demo set-up at GTC Europe
Light, mobile and very cost-effective Virtual Reality commodity hardware such as Google Daydream and previously Cardboard will soon continue lowering the entry threshold to immersive Virtual Reality. These devices also provide a unique challenge - providing quality content based on low end hardware. Cloud solutions today are ubiquitous for data-centric and heavy metal applications such as data mining or deep learning. They democratized sophisticated technology previously relying heavily on large-scale, complex and high-maintenance infrastructure. With vrify, we would like to present ESI's vision to combine cloud virtualization and commodity devices to significantly lower the entry theshold to rich, shared and accessible immersive experiences in virtual engineering.