VR development got you down? Hear how Nsight Visual Studio Edition can help! Whether trying to determine why your parallax has fallen apart or how to finally achieve frame rates beyond a slide show, Nsight will provide the feedback you need to solve your problems. We'll demonstrate how to use Nsight to solve rendering and API setup issues, including the use of frame serialization to try out different solutions without having to modify your application. Also, we'll show you how to use the Range Profiler to dig into how your application utilizes the GPU, allowing you to tune your code and shaders to achieve target frame rates.
The GPU has evolved rapidly from its invention in 1999 as a “VGA Accelerator”, becoming a massively parallel general purpose accelerator for heterogeneous computing systems. This talk will focus on significant milestones in GPU architecture and programming models, covering several key concepts that demonstrate why advances in GPU-accelerated computing performance and power efficiency will continue to outpace CPUs.