A worldwide leader for procedural texturing in the gaming industry with its Substance technology, Allegorithmic has partnered with NVIDIA to release Substance Designer 5.5, the first MDL visual editor to efficiently author material and transport the material definition across all supporting software. We'll present a full customer workflow, from high-resolution image scanning to actual MDL-defined material that could serve as reference, similarly to those available through Substance Source. We'll demonstrate customer use cases and present results (at GTC 2016 we showcased Hyundai and Harley-Davidson) with a live demo of Substance solutions with NVIDIA Iray rendering on an NVIDIA VCA cluster, as well as an update on new features of Substance Designer 6.0 released in February 2017.
Discover how Substance Designer enables the creation of the extensive set of materials for the interior & exterior of the Hyundai Genesis G380. We will show how Allegorithmic's Substance procedural technology and NVIDIA's Material Definition Language (MDL) can be combined to bring materials creation to a level never reached before. Material review will be achieved on the actual fully detailed car model using Substance Designer and NVIDIA Iray integration. Finally, we will explain how Substance can help industrial designers in their creative iterations and exploration phases.