Learn how CannonDesign leverages a multiuser VR environment to create shared experiences for collaboration in architectural building models. During this presentation, we''ll cover the build of the environment, basic configuration, and how it was put into production. We''ll also explore an overview of some of the software being used, and use cases for both local and remote collaboration.
About a year ago, CannonDesign embarked on a journey to relocate and upgrade its entire data center, implementing NVIDIA GRID technology, to allow us to collaborate on architectural and engineering design projects throughout all of our offices worldwide. Now we're using our graphics-intensive applications on virtual desktops in our new data center. The design of the infrastructure and implementation of the migration was not without its hurdles, but we're here to share our journey. We'll give some insight into our designs for the virtual desktops, how the machines performed compared to our initial benchmarks, lessons learned, recommendations of tweaks we made, and a glimpse into some of our future plans. If you're planning a virtual desktop infrastructure, interested in creating a virtual environment designed around graphics-intensive applications, or are looking to upgrade and tweak your current environment, come learn from our journey.
Learn the benefits that virtualization provides for an architecture and engineering design firm, along with the journey through the advancements in virtualization technology it took to finally meet the graphics-intensive needs of our design software. We'll share our experiences in how virtualization allows a large company, with over 15 offices and 1,000 people worldwide, to collaborate and work as a single firm. We'll show some cost comparisons with virtualization, along with their management benefits and requirements. We'll also look at the methods we used to set and test metrics specific to our requirements, and follow the results of those metrics through the changes in graphics virtualization technology.
This talk will cover how to benchmark your current physical environment, how to translate it to a virtual vGPU powered environment, and how to setup a POC. It will also cover how to optimize your environment for the AEC industry.