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GTC ON-DEMAND

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Abstract:

We will share the nitty-gritty details of DICE's Battlefield V ray-traced reflection implementation. Well start with a brief primer on DXR, so previous experience with the API is not required to understand this talk. Our talk will cover everything from shader generation to denoising that is necessary to ship a high-quality title with ray-traced reflections. Well show plenty of eye-candy to demonstrate how if you do everything right and are willing to invest a lot of blood, sweat and tears, how our implementation just works. 

We will share the nitty-gritty details of DICE's Battlefield V ray-traced reflection implementation. Well start with a brief primer on DXR, so previous experience with the API is not required to understand this talk. Our talk will cover everything from shader generation to denoising that is necessary to ship a high-quality title with ray-traced reflections. Well show plenty of eye-candy to demonstrate how if you do everything right and are willing to invest a lot of blood, sweat and tears, how our implementation just works. 

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Topics:
AI for Gaming
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S91023
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