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GTC ON-DEMAND

Presentation
Media
Abstract:
We'll delve into the nuts and bolts of how Valve has utilized deep learning to combat cheating in "Counter-Strike: Global Offensive." We'll cover total system details, from the high-level server architecture to the low-level features fed into the AI. Deep learning has proven to be very effective at identifying cheating behavior without any client-side instrumentation, making it robust against malicious attack by cheaters and cheat vendors. By retraining regularly, the network continues to evolve, picking up new cheating behaviors within hours of their appearance. As a result of this approach, certain types of cheats have been reduced by a factor of 100.
We'll delve into the nuts and bolts of how Valve has utilized deep learning to combat cheating in "Counter-Strike: Global Offensive." We'll cover total system details, from the high-level server architecture to the low-level features fed into the AI. Deep learning has proven to be very effective at identifying cheating behavior without any client-side instrumentation, making it robust against malicious attack by cheaters and cheat vendors. By retraining regularly, the network continues to evolve, picking up new cheating behaviors within hours of their appearance. As a result of this approach, certain types of cheats have been reduced by a factor of 100.  Back
 
Topics:
AI Application, Deployment & Inference, Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8732
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Abstract:

Obtain an in-depth guide to porting games to Linux. A primarily technical discussion, Rich and John will discuss tool alternatives on Linux, OS issues and pitfalls, and porting from Direct3D to OpenGL.

Obtain an in-depth guide to porting games to Linux. A primarily technical discussion, Rich and John will discuss tool alternatives on Linux, OS issues and pitfalls, and porting from Direct3D to OpenGL.

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Topics:
Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2013
Session ID:
S3418
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Speakers:
John McDonald
- NVIDIA
Abstract:
A technical survey of real-time tessellation techniques, tricks and pitfalls that work for any development budget. Covers the spectrum from entirely procedural techniques to those that allow complete artistic freedom.
A technical survey of real-time tessellation techniques, tricks and pitfalls that work for any development budget. Covers the spectrum from entirely procedural techniques to those that allow complete artistic freedom.  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
GDC
Year:
2011
Session ID:
GDC1115
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