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GTC On-Demand

AI Application Deployment and Inference
Presentation
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VACnet: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive'
We'll delve into the nuts and bolts of how Valve has utilized deep learning to combat cheating in "Counter-Strike: Global Offensive." We'll cover total system details, from the high-level server architecture to the low-level features fed into the AI. Deep learning has proven to be very effective at identifying cheating behavior without any client-side instrumentation, making it robust against malicious attack by cheaters and cheat vendors. By retraining regularly, the network continues to evolve, picking up new cheating behaviors within hours of their appearance. As a result of this approach, certain types of cheats have been reduced by a factor of 100.
We'll delve into the nuts and bolts of how Valve has utilized deep learning to combat cheating in "Counter-Strike: Global Offensive." We'll cover total system details, from the high-level server architecture to the low-level features fed into the AI. Deep learning has proven to be very effective at identifying cheating behavior without any client-side instrumentation, making it robust against malicious attack by cheaters and cheat vendors. By retraining regularly, the network continues to evolve, picking up new cheating behaviors within hours of their appearance. As a result of this approach, certain types of cheats have been reduced by a factor of 100.  Back
 
Keywords:
AI Application Deployment and Inference, AI for Gaming, GTC Silicon Valley 2018 - ID S8732
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Computer Graphics
Presentation
Media
Tessellation on Any Budget
John McDonald
- NVIDIA
A technical survey of real-time tessellation techniques, tricks and pitfalls that work for any development budget. Covers the spectrum from entirely procedural techniques to those that allow complete artistic freedom.
A technical survey of real-time tessellation techniques, tricks and pitfalls that work for any development budget. Covers the spectrum from entirely procedural techniques to those that allow complete artistic freedom.  Back
 
Keywords:
Computer Graphics, GDC 2011 - ID GDC1115
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Game Development
Presentation
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Porting Source to Linux: Valve's Lessons Learned

Obtain an in-depth guide to porting games to Linux. A primarily technical discussion, Rich and John will discuss tool alternatives on Linux, OS issues and pitfalls, and porting from Direct3D to OpenGL.

Obtain an in-depth guide to porting games to Linux. A primarily technical discussion, Rich and John will discuss tool alternatives on Linux, OS issues and pitfalls, and porting from Direct3D to OpenGL.

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Keywords:
Game Development, GTC Silicon Valley 2013 - ID S3418
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