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GTC ON-DEMAND

Presentation
Media
Abstract:

We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRender and detail its evolving real-time integrations into Unity and Unreal Engine. Learn about OTOY's ongoing work with Light Field Lab and how the partnership will deliver groundbreaking commercial holographic displays and a media ecosystem in the 2020s. We'll also cover the goals and challenges of deploying a fully decentralized GPU ray tracing, compute, and streaming platform through OTOY's RNDR blockchain network.  

We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRender and detail its evolving real-time integrations into Unity and Unreal Engine. Learn about OTOY's ongoing work with Light Field Lab and how the partnership will deliver groundbreaking commercial holographic displays and a media ecosystem in the 2020s. We'll also cover the goals and challenges of deploying a fully decentralized GPU ray tracing, compute, and streaming platform through OTOY's RNDR blockchain network.  

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG947
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Abstract:
We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRender and detail its evolving real-time integrations into Unity and Unreal Engine. Learn about OTOY's ongoing work with Light Field Lab and how the partnership will deliver groundbreaking commercial holographic displays and a media ecosystem in the 2020s. We'll also cover the goals and challenges of deploying a fully decentralized GPU ray tracing, compute, and streaming platform through OTOY's RNDR blockchain network.
We'll share our vision for the future of GPU rendering and discuss how it will affect gaming, VFX, media, and design in the 2020s and beyond. We'll provide a deep dive into how AI and RTX ray tracing hardware are driving the roadmap for OctaneRender and detail its evolving real-time integrations into Unity and Unreal Engine. Learn about OTOY's ongoing work with Light Field Lab and how the partnership will deliver groundbreaking commercial holographic displays and a media ecosystem in the 2020s. We'll also cover the goals and challenges of deploying a fully decentralized GPU ray tracing, compute, and streaming platform through OTOY's RNDR blockchain network.  Back
 
Topics:
Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9298
Streaming:
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Abstract:

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

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Topics:
Rendering & Ray Tracing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8838
Streaming:
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Abstract:
We''ll discuss OTOY''s cutting-edge light field rendering toolset and platform, which allows for immersive experiences on mobile HMDs and next-gen displays, making it ideal for VR and AR. OTOY is developing a groundbreaking light field rendering pipeline, including the world''s first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for VR and emerging holographic displays.
We''ll discuss OTOY''s cutting-edge light field rendering toolset and platform, which allows for immersive experiences on mobile HMDs and next-gen displays, making it ideal for VR and AR. OTOY is developing a groundbreaking light field rendering pipeline, including the world''s first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for VR and emerging holographic displays.  Back
 
Topics:
Rendering & Ray Tracing, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8349
Streaming:
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Abstract:
Join OTOY Co-Founder and CEO Jules Urbach as he discusses the latest trends in light field display and delivery ecosystems. This includes recent work within MPEG to establish global standards for holographic media and light field rendering that connect to OTOY's ongoing Unity and Facebook 6DOF integrations. Jules will also present a dive deep into OTOY's RNDR network, discussing the goals and challenges of deploying a fully decentralized GPU ray tracing and streaming platform on top of the Ethereum blockchain. The talk will cover lessons learned from industry partners and stakeholders, and how future phases of RNDR will unlock modular IP rights management of holographic media and AR services through the blockchain.
Join OTOY Co-Founder and CEO Jules Urbach as he discusses the latest trends in light field display and delivery ecosystems. This includes recent work within MPEG to establish global standards for holographic media and light field rendering that connect to OTOY's ongoing Unity and Facebook 6DOF integrations. Jules will also present a dive deep into OTOY's RNDR network, discussing the goals and challenges of deploying a fully decentralized GPU ray tracing and streaming platform on top of the Ethereum blockchain. The talk will cover lessons learned from industry partners and stakeholders, and how future phases of RNDR will unlock modular IP rights management of holographic media and AR services through the blockchain.  Back
 
Topics:
Real-Time Graphics, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8950
Streaming:
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Abstract:

We'll discuss OTOY's cutting-edge light field rendering toolset and platform, which allows for immersive experiences on mobile HMDs and next-gen displays, making it ideal for VR and AR. OTOY is developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for VR and emerging holographic displays.

We'll discuss OTOY's cutting-edge light field rendering toolset and platform, which allows for immersive experiences on mobile HMDs and next-gen displays, making it ideal for VR and AR. OTOY is developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for VR and emerging holographic displays.

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Topics:
Virtual Reality & Augmented Reality, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7775
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Abstract:

You'll learn about OTOY's GPU rendering research and new product releases in the coming year. OTOY's breakthroughs in compression and rendering on NVIDIA GPUs have dramatically reduced the barriers for light field rendering, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.

You'll learn about OTOY's GPU rendering research and new product releases in the coming year. OTOY's breakthroughs in compression and rendering on NVIDIA GPUs have dramatically reduced the barriers for light field rendering, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.

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Topics:
Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7776
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Abstract:
We will discuss OTOY's cutting edge light field rendering toolset and platform. OTOY's light field rendering technology allows for immersive experiences on mobile HMDs and next gen displays, ideal for VR and AR. OTOY is actively developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for virtual reality and emerging holographic displays.
We will discuss OTOY's cutting edge light field rendering toolset and platform. OTOY's light field rendering technology allows for immersive experiences on mobile HMDs and next gen displays, ideal for VR and AR. OTOY is actively developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for virtual reality and emerging holographic displays.  Back
 
Topics:
Best of GTC Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1644
Streaming:
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Abstract:
Jules Urbach, Founder & CEO of OTOY will discuss OTOY's cutting edge light field rendering toolset and platform. OTOY's light field rendering technology allows for immersive experiences on mobile HMDs and next gen displays, ideal for VR and AR. OTOY is actively developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for virtual reality and emerging holographic displays.
Jules Urbach, Founder & CEO of OTOY will discuss OTOY's cutting edge light field rendering toolset and platform. OTOY's light field rendering technology allows for immersive experiences on mobile HMDs and next gen displays, ideal for VR and AR. OTOY is actively developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for virtual reality and emerging holographic displays.  Back
 
Topics:
Virtual Reality & Augmented Reality, Media and Entertainment, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6749
Streaming:
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Abstract:
You'll learn about OTOY's GPU rendering research and new product releases in the coming year. OTOY's breakthroughs in compression and rendering on NVIDIA GPUs have dramatically reduced the barriers for light field rendering, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.
You'll learn about OTOY's GPU rendering research and new product releases in the coming year. OTOY's breakthroughs in compression and rendering on NVIDIA GPUs have dramatically reduced the barriers for light field rendering, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.  Back
 
Topics:
Rendering & Ray Tracing, Virtual Reality & Augmented Reality, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6750
Streaming:
Share:
 
Abstract:
Attendees will learn about OTOY's light field rendering technology which allows for immersive experiences on mobile HMDs and next gen displays. OTOY is actively developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for virtual reality and emerging holographic displays. OTOY's breakthroughs in compression and rendering on NVIDIA GPUs have dramatically reduced the barriers for light field video streaming, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.
Attendees will learn about OTOY's light field rendering technology which allows for immersive experiences on mobile HMDs and next gen displays. OTOY is actively developing a groundbreaking light field rendering pipeline, including the world's first portable 360 LightStage capture system and a cloud-based graphics platform for creating and streaming light field media for virtual reality and emerging holographic displays. OTOY's breakthroughs in compression and rendering on NVIDIA GPUs have dramatically reduced the barriers for light field video streaming, making it a viable media format that gives content creators everywhere a simple, cost-effective way to bring high quality, interactive 3D content to multiple platforms for the world to enjoy.  Back
 
Topics:
Media and Entertainment, Augmented Reality and Virtual Reality, Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5168
Streaming:
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Abstract:

OTOY has built a production pipeline from high-quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a sneak peek under the hood as Jules Urbach unveils the 2014 roadmap for OctaneRender. The unbiased, physically-based OctaneRender, which draws on the power of NVIDIA GPUs, promises to revolutionize visual effects. Attendees will learn how the VFX community is using OctaneRender to transform their production pipelines. OctaneRender uses NVIDIA GPUs to deliver a rich feature set and interactive, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. From tent-pole to indie, Octane has been adopted by some of the industry''s leading production designers.

OTOY has built a production pipeline from high-quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a sneak peek under the hood as Jules Urbach unveils the 2014 roadmap for OctaneRender. The unbiased, physically-based OctaneRender, which draws on the power of NVIDIA GPUs, promises to revolutionize visual effects. Attendees will learn how the VFX community is using OctaneRender to transform their production pipelines. OctaneRender uses NVIDIA GPUs to deliver a rich feature set and interactive, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. From tent-pole to indie, Octane has been adopted by some of the industry''s leading production designers.

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Topics:
Visual Computing Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4133
Streaming:
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Abstract:

OTOY has built a production pipeline from high-quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a sneak peek under the hood as Jules Urbach unveils the 2014 roadmap for OctaneRender. The unbiased, physically-based OctaneRender, which draws on the power of NVIDIA GPUs, promises to revolutionize visual effects. Attendees will learn how the VFX community is using OctaneRender to transform their production pipelines. OctaneRender uses NVIDIA GPUs to deliver a rich feature set and interactive, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. From tent-pole to indie, Octane has been adopted by some of the industry's leading production designers.

OTOY has built a production pipeline from high-quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a sneak peek under the hood as Jules Urbach unveils the 2014 roadmap for OctaneRender. The unbiased, physically-based OctaneRender, which draws on the power of NVIDIA GPUs, promises to revolutionize visual effects. Attendees will learn how the VFX community is using OctaneRender to transform their production pipelines. OctaneRender uses NVIDIA GPUs to deliver a rich feature set and interactive, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. From tent-pole to indie, Octane has been adopted by some of the industry's leading production designers.

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Topics:
Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
SIG4133
Streaming:
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Abstract:

Amazon EC2 now offers the G2, a new NVIDIA GPU instance type capable of running 3D graphics and GPU compute workloads in the AWS cloud. In this session, attendees will learn about the adoption and evolution of media workflows on the AWS cloud, including how OTOY and AWS have teamed up to bring the full power of NVIDIA GPUs to media and entertainment. Hosted on AWS' infrastructure, OTOY's ORBX-powered AMIs offer M&E professionals a fully customizable "PC in the Cloud," making sophisticated 3D design, rich-media and creative applications available through a web browser. In this presentation, OTOY and AWS will provide a snapshot of industry-specific use cases, including how ORBX streaming technology can be coupled with real-time 3D rendering via OTOY's OctaneRender.

Amazon EC2 now offers the G2, a new NVIDIA GPU instance type capable of running 3D graphics and GPU compute workloads in the AWS cloud. In this session, attendees will learn about the adoption and evolution of media workflows on the AWS cloud, including how OTOY and AWS have teamed up to bring the full power of NVIDIA GPUs to media and entertainment. Hosted on AWS' infrastructure, OTOY's ORBX-powered AMIs offer M&E professionals a fully customizable "PC in the Cloud," making sophisticated 3D design, rich-media and creative applications available through a web browser. In this presentation, OTOY and AWS will provide a snapshot of industry-specific use cases, including how ORBX streaming technology can be coupled with real-time 3D rendering via OTOY's OctaneRender.

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Topics:
Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4899
Streaming:
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Abstract:

OTOY has built a production pipeline from high quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a peek at the future of real-time visual effects and game graphics production delivered by OTOY's cloud service using NVIDIA GPUs.

OTOY has built a production pipeline from high quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a peek at the future of real-time visual effects and game graphics production delivered by OTOY's cloud service using NVIDIA GPUs.

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Topics:
Media and Entertainment
Type:
Talk
Event:
SIGGRAPH
Year:
2013
Session ID:
SIG1334
Streaming:
Download:
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Abstract:

OTOY has built a production pipeline from high quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a peek at the future of real-time visual effects and game graphics production delivered by OTOY''s cloud service using NVIDIA GPUs. The process starts by creating lifelike 3D assets with LightStage, a state-of-the-art capture environment used in blockbuster movies such as The Curious Case of Benjamin Button, Avatar and The Social Network, which produces 100% photorealistic 3D representations of actors. The second stage is turning these massive datasets into renderable 3D assets for use in film VFX and animation. Otoy''s physically-based, unbiased Octane Render uses GPUs to deliver real-time, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. The final pipeline stage provides real-time photorealistic games in the cloud with Brigade, a path tracing renderer targeted at games with numerous optimizations to run at real-time frame rates. It bridges the gap between offline and real-time rendering by using the same high quality assets and rendering algorithms (path tracing), offering photorealistic global illumination, and physically based materials in games.

OTOY has built a production pipeline from high quality content creation to delivery of photorealistic graphics in real-time. In this session, attendees will get a peek at the future of real-time visual effects and game graphics production delivered by OTOY''s cloud service using NVIDIA GPUs. The process starts by creating lifelike 3D assets with LightStage, a state-of-the-art capture environment used in blockbuster movies such as The Curious Case of Benjamin Button, Avatar and The Social Network, which produces 100% photorealistic 3D representations of actors. The second stage is turning these massive datasets into renderable 3D assets for use in film VFX and animation. Otoy''s physically-based, unbiased Octane Render uses GPUs to deliver real-time, final-quality previews to artists and TDs, allowing them to set cameras, lights and materials without time consuming iterations. The final pipeline stage provides real-time photorealistic games in the cloud with Brigade, a path tracing renderer targeted at games with numerous optimizations to run at real-time frame rates. It bridges the gap between offline and real-time rendering by using the same high quality assets and rendering algorithms (path tracing), offering photorealistic global illumination, and physically based materials in games.

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Topics:
Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2013
Session ID:
SIG1334
Streaming:
Download:
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Speakers:
Jules Urbach
Abstract:

See the hottest new technologies from startups that could transform computing. In a lively and fast-paced exchange, the "Emerging Companies Summit - CEO on Stage" sessions feature CEOs from three startups who have 7 minutes and 30 seconds to introduce their companies and 7 minutes and 30 seconds to interact with a panel of industry analysts, investors and technology leaders. This CEO on Stage session features OTOY - covering the field of cloud computing. Find this session at 5 minutes into the video.Panelists include Norman Winarsky (VP of Ventures, Licensing & Strategic Programs, SRI), Savitha Srinivasan (Corporate Venture Partner, IBM), Rob Enderle (Analyst, Enderle Group) and Jeff Herbst (VP of Business Development, NVIDIA).

See the hottest new technologies from startups that could transform computing. In a lively and fast-paced exchange, the "Emerging Companies Summit - CEO on Stage" sessions feature CEOs from three startups who have 7 minutes and 30 seconds to introduce their companies and 7 minutes and 30 seconds to interact with a panel of industry analysts, investors and technology leaders. This CEO on Stage session features OTOY - covering the field of cloud computing. Find this session at 5 minutes into the video.Panelists include Norman Winarsky (VP of Ventures, Licensing & Strategic Programs, SRI), Savitha Srinivasan (Corporate Venture Partner, IBM), Rob Enderle (Analyst, Enderle Group) and Jeff Herbst (VP of Business Development, NVIDIA).

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Topics:
Emerging Companies Summit
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
4008A
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