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GTC ON-DEMAND

Presentation
Media
Abstract:

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

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Topics:
Rendering & Ray Tracing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8838
Streaming:
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Abstract:

Blur Studio''s CG and VFX Supervisor Kevin Margo and Chaos Group''s Creative Director Christopher Nichols will discuss how they collaborated with NVIDIA in the production of Margo''s short CONSTRUCT. Using GPU accelerated V-Ray-RT, along with the latest hardware from NVIDIA, they were able to hyper accelerate rendering allowing Margo to be able to focus on the creative process without being slowed down by the technology.

Blur Studio''s CG and VFX Supervisor Kevin Margo and Chaos Group''s Creative Director Christopher Nichols will discuss how they collaborated with NVIDIA in the production of Margo''s short CONSTRUCT. Using GPU accelerated V-Ray-RT, along with the latest hardware from NVIDIA, they were able to hyper accelerate rendering allowing Margo to be able to focus on the creative process without being slowed down by the technology.

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Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4112
Streaming:
Download:
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Abstract:

Kevin Margo will describe how he is using Chaos Group''s V-Ray RT Renderer in his upcoming short film "CONSTRUCT", a CG-animated short film with final-production frames rendered entirely on NVIDIA GPUs. Follow early development of this project with behind-the-scenes breakdowns, concepts, motion-capture fight choreography, models, look development, and final-render clips from a segment of the short film. Focusing on both the creative and technical demands of the film, Kevin will show how GPU technology is enabling his small team of artists, working on nights and weekends in a short period of time to achieve excellent results while trailblazing new film-making workflows possible only due to recent gains in GPU rendering and performance.

Kevin Margo will describe how he is using Chaos Group''s V-Ray RT Renderer in his upcoming short film "CONSTRUCT", a CG-animated short film with final-production frames rendered entirely on NVIDIA GPUs. Follow early development of this project with behind-the-scenes breakdowns, concepts, motion-capture fight choreography, models, look development, and final-render clips from a segment of the short film. Focusing on both the creative and technical demands of the film, Kevin will show how GPU technology is enabling his small team of artists, working on nights and weekends in a short period of time to achieve excellent results while trailblazing new film-making workflows possible only due to recent gains in GPU rendering and performance.

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Topics:
Visual Computing Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4126
Streaming:
Download:
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Abstract:

Kevin Margo will describe how he is using Chaos Group's V-Ray RT Renderer in his upcoming short film "CONSTRUCT", a CG-animated short film with final-production frames rendered entirely on NVIDIA GPUs. Follow early development of this project with behind-the-scenes breakdowns, concepts, motion-capture fight choreography, models, look development, and final-render clips from a segment of the short film. Focusing on both the creative and technical demands of the film, Kevin will show how GPU technology is enabling his small team of artists, working on nights and weekends in a short period of time to achieve excellent results while trailblazing new film-making workflows possible only due to recent gains in GPU rendering and performance.

Kevin Margo will describe how he is using Chaos Group's V-Ray RT Renderer in his upcoming short film "CONSTRUCT", a CG-animated short film with final-production frames rendered entirely on NVIDIA GPUs. Follow early development of this project with behind-the-scenes breakdowns, concepts, motion-capture fight choreography, models, look development, and final-render clips from a segment of the short film. Focusing on both the creative and technical demands of the film, Kevin will show how GPU technology is enabling his small team of artists, working on nights and weekends in a short period of time to achieve excellent results while trailblazing new film-making workflows possible only due to recent gains in GPU rendering and performance.

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Topics:
Media and Entertainment, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
SIG4126
Streaming:
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