Attend this session to get the most out of OpenGL on NVIDIA Quadro, GeForce, and Tegra GPUs. NVIDIAs OpenGL experts explain how the OpenGL standard is evolving and NVIDIAs latest support. See examples of the latest features for compute, tessellation, vector graphics, and modern high-performance usage including AZDO (approximately zero driver overhead) techniques. Learn how your application can benefit from NVIDIA''s leadership driving OpenGL as a cross-platform, open industry standard.
Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics include the latest advances in the OpenGL Shading Language (GLSL) and Cg 3.1; programmable tessellation; interoperability with Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; OpenGL-centric compute, and more. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.
The future of GPU-based visual computing integrates the web, resolution-independent 2D graphics, and 3D to maximize interactivity and quality while minimizing consumed power. See what NVIDIA is doing today to accelerate resolution-independent 2D graphics for web content. This presentation explains NVIDIA's unique "stencil, then cover" approach to accelerating path rendering with OpenGL and demonstrates the wide variety of web content that can be accelerated with this approach.
Standards such as Scalable Vector Graphics (SVG), PostScript, TrueType outline fonts, and immersive web content such as Flash depend on a resolution-independent 2D rendering paradigm that GPUs have not traditionally accelerated. This tutorial explains a new opportunity to greatly accelerate vector graphics, path rendering, and immersive web standards using the GPU. By attending, you will learn how to write OpenGL applications that accelerate the full range of path rendering functionality. Not only will you learn how to render sophisticated 2D graphics with OpenGL, you will learn to mix such resolution-independent 2D rendering with 3D rendering and do so at dynamic, real-time rates.
Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics covered include the latest advances available for Cg 3.1, the OpenGL Shading Language (GLSL); programmable tessellation; improved support for Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; and more. When you utilize the latest OpenGL innovations from NVIDIA in your graphics applications, you benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.
This session will discuss the latest OpenGL features offered by NVIDIA for both Quadro and Geforce line of products. Learn more about OpenGL 4 as well as NVIDIA specific OpenGL extensions.