GTC ON-DEMAND

 
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GTC ON-DEMAND

Presentation
Media
Abstract:
Attend this session to get the most out of OpenGL on NVIDIA Quadro, GeForce, and Tegra GPUs. Hear straight from an OpenGL expert at NVIDIA how the OpenGL standard continues to evolve with NVIDIA's support. See examples of the latest features for virtual reality, vector graphics, interoperability with Vulkan, and modern high-performance usage--including the latest features of NVIDIA's Pascal GPU generation. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.
Attend this session to get the most out of OpenGL on NVIDIA Quadro, GeForce, and Tegra GPUs. Hear straight from an OpenGL expert at NVIDIA how the OpenGL standard continues to evolve with NVIDIA's support. See examples of the latest features for virtual reality, vector graphics, interoperability with Vulkan, and modern high-performance usage--including the latest features of NVIDIA's Pascal GPU generation. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.  Back
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1609
Streaming:
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Abstract:
ome and learn about the virtual reality (VR) rendering features of NVIDIA?s latest GeForce, Quadro, and Tegra GPUs. Geared for a general audience, this talk visually explains the VR rendering process and how NVIDIA GPUs with support for Simultaneous Multi-Projection can render VR more efficiently and at higher quality than conventional VR rendering techniques.
ome and learn about the virtual reality (VR) rendering features of NVIDIA?s latest GeForce, Quadro, and Tegra GPUs. Geared for a general audience, this talk visually explains the VR rendering process and how NVIDIA GPUs with support for Simultaneous Multi-Projection can render VR more efficiently and at higher quality than conventional VR rendering techniques.  Back
 
Topics:
Best of GTC Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1648
Streaming:
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Abstract:

Attend this session to get the most out of OpenGL on NVIDIA Quadro, GeForce, and Tegra GPUs. NVIDIAs OpenGL experts explain how the OpenGL standard is evolving and NVIDIAs latest support. See examples of the latest features for compute, tessellation, vector graphics, and modern high-performance usage including AZDO (approximately zero driver overhead) techniques. Learn how your application can benefit from NVIDIA''s leadership driving OpenGL as a cross-platform, open industry standard.

Attend this session to get the most out of OpenGL on NVIDIA Quadro, GeForce, and Tegra GPUs. NVIDIAs OpenGL experts explain how the OpenGL standard is evolving and NVIDIAs latest support. See examples of the latest features for compute, tessellation, vector graphics, and modern high-performance usage including AZDO (approximately zero driver overhead) techniques. Learn how your application can benefit from NVIDIA''s leadership driving OpenGL as a cross-platform, open industry standard.

  Back
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2014
Session ID:
SIG4121
Streaming:
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Abstract:
Come see how NVIDIA is transforming your web browser into a fully GPU-accelerated experience. NVIDIA Path Rendering provides GPU-acceleration for web graphics standards such as Scalable Vector Graphics (SVG), HTML 5 Canvas, PDF documents, and font rendering. On mobile devices, screen resolutions and densities vary so vector graphics is a natural way to deploy 2D graphics experience such as games, maps, and traditional web pages. Watch as we demonstrate accelerated SVG viewers and web browsers on Tegra devices. We do this with an OpenGL extension available on all of NVIDIA's latest desktop and mobile GPUs.
Come see how NVIDIA is transforming your web browser into a fully GPU-accelerated experience. NVIDIA Path Rendering provides GPU-acceleration for web graphics standards such as Scalable Vector Graphics (SVG), HTML 5 Canvas, PDF documents, and font rendering. On mobile devices, screen resolutions and densities vary so vector graphics is a natural way to deploy 2D graphics experience such as games, maps, and traditional web pages. Watch as we demonstrate accelerated SVG viewers and web browsers on Tegra devices. We do this with an OpenGL extension available on all of NVIDIA's latest desktop and mobile GPUs.  Back
 
Topics:
Mobile Summit, Web Acceleration, In-Vehicle Infotainment (IVI) & Safety, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2014
Session ID:
S4810
Streaming:
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Abstract:

Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics include the latest advances in the OpenGL Shading Language (GLSL) and Cg 3.1; programmable tessellation; interoperability with Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; OpenGL-centric compute, and more. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.

Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics include the latest advances in the OpenGL Shading Language (GLSL) and Cg 3.1; programmable tessellation; interoperability with Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; OpenGL-centric compute, and more. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.

  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1237
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Abstract:

The future of GPU-based visual computing integrates the web, resolution-independent 2D graphics, and 3D to maximize interactivity and quality while minimizing consumed power. See what NVIDIA is doing today to accelerate resolution-independent 2D graphics for web content. This presentation explains NVIDIA's unique "stencil, then cover" approach to accelerating path rendering with OpenGL and demonstrates the wide variety of web content that can be accelerated with this approach.

The future of GPU-based visual computing integrates the web, resolution-independent 2D graphics, and 3D to maximize interactivity and quality while minimizing consumed power. See what NVIDIA is doing today to accelerate resolution-independent 2D graphics for web content. This presentation explains NVIDIA's unique "stencil, then cover" approach to accelerating path rendering with OpenGL and demonstrates the wide variety of web content that can be accelerated with this approach.

  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1239
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Abstract:

Standards such as Scalable Vector Graphics (SVG), PostScript, TrueType outline fonts, and immersive web content such as Flash depend on a resolution-independent 2D rendering paradigm that GPUs have not traditionally accelerated. This tutorial explains a new opportunity to greatly accelerate vector graphics, path rendering, and immersive web standards using the GPU. By attending, you will learn how to write OpenGL applications that accelerate the full range of path rendering functionality. Not only will you learn how to render sophisticated 2D graphics with OpenGL, you will learn to mix such resolution-independent 2D rendering with 3D rendering and do so at dynamic, real-time rates.

Standards such as Scalable Vector Graphics (SVG), PostScript, TrueType outline fonts, and immersive web content such as Flash depend on a resolution-independent 2D rendering paradigm that GPUs have not traditionally accelerated. This tutorial explains a new opportunity to greatly accelerate vector graphics, path rendering, and immersive web standards using the GPU. By attending, you will learn how to write OpenGL applications that accelerate the full range of path rendering functionality. Not only will you learn how to render sophisticated 2D graphics with OpenGL, you will learn to mix such resolution-independent 2D rendering with 3D rendering and do so at dynamic, real-time rates.

  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2024
Streaming:
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Abstract:

Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics covered include the latest advances available for Cg 3.1, the OpenGL Shading Language (GLSL); programmable tessellation; improved support for Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; and more. When you utilize the latest OpenGL innovations from NVIDIA in your graphics applications, you benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.

Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics covered include the latest advances available for Cg 3.1, the OpenGL Shading Language (GLSL); programmable tessellation; improved support for Direct3D conventions; integration with Direct3D and CUDA resources; bindless graphics; and more. When you utilize the latest OpenGL innovations from NVIDIA in your graphics applications, you benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.

  Back
 
Topics:
Graphics and AI
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2012
Session ID:
S2023
Streaming:
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Speakers:
Mark Kilgard
Abstract:

This session will discuss the latest OpenGL features offered by NVIDIA for both Quadro and Geforce line of products. Learn more about OpenGL 4 as well as NVIDIA specific OpenGL extensions.

This session will discuss the latest OpenGL features offered by NVIDIA for both Quadro and Geforce line of products. Learn more about OpenGL 4 as well as NVIDIA specific OpenGL extensions.

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Topics:
General Interest, Programming Languages
Type:
Tutorial
Event:
GTC Silicon Valley
Year:
2010
Session ID:
S102127
Streaming:
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