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Presentation
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Abstract:

We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tracer, and how we solve the problem of heterogeneous compute using a shared code base. We'll also discuss our partnership with NVIDIA to create the technology to enable art and creativity in future feature animation and live-action visual effects blockbusters.

We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tracer, and how we solve the problem of heterogeneous compute using a shared code base. We'll also discuss our partnership with NVIDIA to create the technology to enable art and creativity in future feature animation and live-action visual effects blockbusters.

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Topics:
Animation & VFX
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG949
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Abstract:
We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tracer, and how we solve the problem of heterogeneous compute using a shared code base. We'll also discuss our partnership with NVIDIA to create the technology to enable art and creativity in future feature animation and live-action visual effects blockbusters.
We'll discuss photo-realistic rendering in modern movie production and present the path that led us to leverage GPUs and CPUs in a new scalable rendering architecture. Learn about RenderMan XPU, Pixar's next-gen physically based production path tracer, and how we solve the problem of heterogeneous compute using a shared code base. We'll also discuss our partnership with NVIDIA to create the technology to enable art and creativity in future feature animation and live-action visual effects blockbusters.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9767
Streaming:
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Abstract:

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

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Topics:
Rendering & Ray Tracing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8838
Streaming:
Share:
 
Abstract:
We'll discuss photo-realistic rendering in modern movie production and present the path that lead us to leverage GPUs and CPUs in a new scalable rendering architecture. You'll learn about RenderMan XPU, Pixar's next-gen physically-based production path-tracer and how we solve the problem of heterogeneous compute using a shared code base. Come to hear about our partnership with NVIDIA to create the technology that will enable the art and creativity in future feature animation and live action visual effects blockbusters.
We'll discuss photo-realistic rendering in modern movie production and present the path that lead us to leverage GPUs and CPUs in a new scalable rendering architecture. You'll learn about RenderMan XPU, Pixar's next-gen physically-based production path-tracer and how we solve the problem of heterogeneous compute using a shared code base. Come to hear about our partnership with NVIDIA to create the technology that will enable the art and creativity in future feature animation and live action visual effects blockbusters.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8839
Streaming:
Share:
 
 
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