Abstract:
Autodesk and NVIDIA will provide an update on current VR rendering features and their use in the wild. We'll introduce a new VR SLI extension and give an overview on other VR-related hardware features and algorithms. We'll then discuss their integration into Autodesk VRED and showcase the performance improvements achieved by leveraging features like VR SLI, single-pass stereo, and occlusion culling and how they help to great stunning VR experiences using complex, real-world automotive engineering and design datasets.
Autodesk and NVIDIA will provide an update on current VR rendering features and their use in the wild. We'll introduce a new VR SLI extension and give an overview on other VR-related hardware features and algorithms. We'll then discuss their integration into Autodesk VRED and showcase the performance improvements achieved by leveraging features like VR SLI, single-pass stereo, and occlusion culling and how they help to great stunning VR experiences using complex, real-world automotive engineering and design datasets.
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Topics:
Virtual Reality & Augmented Reality, AEC & Manufacturing, Rendering & Ray Tracing, Real-Time Graphics
Event:
GTC Silicon Valley