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GTC ON-DEMAND

Presentation
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Abstract:
We will discuss the latest features of PhysX 4, NVIDIA's latest open-sourced PhysX version. We'll explain new techniques and how to use them, and we'll provide details about the performance and accuracy trade-offs of these techniques and their applicability to game developers. Our talk will provide examples of how these techniques can be used to improve simulation quality and performance in a wide range of gaming applications. We'll also discuss the feature set and simulation integrity of the PhysX Vehicles SDK.
We will discuss the latest features of PhysX 4, NVIDIA's latest open-sourced PhysX version. We'll explain new techniques and how to use them, and we'll provide details about the performance and accuracy trade-offs of these techniques and their applicability to game developers. Our talk will provide examples of how these techniques can be used to improve simulation quality and performance in a wide range of gaming applications. We'll also discuss the feature set and simulation integrity of the PhysX Vehicles SDK.  Back
 
Topics:
Gaming and AI
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9990
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