Learn about the plans of market leaders in streaming VR and AR content from the cloud in this panel discussion. From enterprise use cases to streaming VR to the 5G edge, panelists will describe the state-of-the-art and challenges to making XR truly mobile.
Game graphics are maturing: near-cinema quality, on sophisticated APIs, game engines, and GPUs. Consumer virtual reality is the Wild West: exciting new opportunities and wide open research challenges. In this talk, Dr. McGuire will identify the most critical of these challenges and describe how NVIDIA Research is tackling them. The talk will focus on reducing latency, increasing frame rate and field of view, and matching rendering to both display optics and the human visual system.
Learn how to render transparency, motion blur, and depth of field effects in real time using random sampling. These effects combine multiple objects in each pixel, making them expensive to compute directly. But recent research shows that, with stratified sampling and clever reconstruction, good image quality can be achieved with surprisingly small numbers of samples per pixel. We will explain how to do this on the GPU, and explore trade-offs of performance, quality, accuracy, and noise.