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GTC ON-DEMAND

Presentation
Media
Abstract:

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

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Topics:
Rendering & Ray Tracing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8838
Streaming:
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Abstract:
We'll discuss the latest features of Redshift, the GPU-accelerated renderer running on NVIDIA GPUs that is redefining the industry's perception towards GPU final-frame rendering. A few customer work examples will be demonstrated. This talk will be of interest to industry professionals who want to learn more about GPU-accelerated production-quality rendering as well as software developers who are interested in GPU-accelerated rendering.
We'll discuss the latest features of Redshift, the GPU-accelerated renderer running on NVIDIA GPUs that is redefining the industry's perception towards GPU final-frame rendering. A few customer work examples will be demonstrated. This talk will be of interest to industry professionals who want to learn more about GPU-accelerated production-quality rendering as well as software developers who are interested in GPU-accelerated rendering.  Back
 
Topics:
Rendering & Ray Tracing, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7466
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Abstract:
This talk introduces Redshift, the GPU-accelerated renderer running on NVIDIA GPUs that is redefining the industry's perception towards GPU final-frame rendering. The talk covers features that make Redshift unique among commercial GPU renderers such as out-of-core data access, memory efficiency, multiple GI modes and comprehensive shading capabilities, among others. It also focuses on the technical challenges the Redshift development team faced while implementing final-frame, production-quality rendering on the GPU. A few customer work examples will also be demonstrated. This talk will be of interest both to the industry professional who wants to learn more about GPU-accelerated production-quality rendering as well as the software developer who's interested on GPU-accelerated rendering
This talk introduces Redshift, the GPU-accelerated renderer running on NVIDIA GPUs that is redefining the industry's perception towards GPU final-frame rendering. The talk covers features that make Redshift unique among commercial GPU renderers such as out-of-core data access, memory efficiency, multiple GI modes and comprehensive shading capabilities, among others. It also focuses on the technical challenges the Redshift development team faced while implementing final-frame, production-quality rendering on the GPU. A few customer work examples will also be demonstrated. This talk will be of interest both to the industry professional who wants to learn more about GPU-accelerated production-quality rendering as well as the software developer who's interested on GPU-accelerated rendering  Back
 
Topics:
Media and Entertainment, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5716
Streaming:
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