Come learn about the latest rendering capabilities of Autodesk 3ds Max and Maya from the makers of NVIDIA mental ray and iray. Moderated by Phil Miller, Director, Advanced Rendering at NVIDIA, this course will focus on artist workflow and also discuss the science behind the features, along with recent studio work showcasing how it is used in production, making this of value to anyone producing or even appreciating 3D rendering and animation.
Peter de Lappe of NVIDIA and Christoph Berndt of [0x1] Software Consulting will demonstrate how physically based rendering with NVIDIA Iray can accelerate your Maya workflow. [0x1] IrayforMaya delivers GPU accelerated final frame quality interactive design review and look development - on a workstation or supercharged on a cluster of NVIDIA VCAs. We will teach you how to use light path expressions for compositing and introduce you to material creation with MDL.
Dave Coldron of Lightwork Design and Peter de Lappe of NVIDIA will introduce you to Iray+ in 3ds Max showing how lightning fast interactive rendering can transform workflows. We will introduce you to Iray+ material powered by MDL that enables for editing based on real-world manufacturing concepts and how you can adapt and edit materials implemented directly within the 3ds Max Slate and Compact material editors. Plus, see how the NVIDIA VCA delivers final frame quality interactivity to Iray+ in 3ds Max.
Explore how global illumination can be used in commercial applications (like Autodesk 3ds Max) to quickly achieve results that rival photographs. This course will explain the basics of the NVIDIA Iray renderer and how to use it efficiently for a variety of lighting conditions. Newly developed features (not yet within shipping products) will also be demonstrated that may be of interest to developers looking to integrate Iray in their applications. Configuring systems for optimal GPU performance and scene capacity will also be discussed.