Abstract:
Building on our previous talks, we''ll give an update on what''s happening in the professional VR space at NVIDIA. We first give an update on OpenGL and Vulkan VR functionality and then will talk about how to drive dual-input HMDs from two GPUs efficiently.
Building on our previous talks, we''ll give an update on what''s happening in the professional VR space at NVIDIA. We first give an update on OpenGL and Vulkan VR functionality and then will talk about how to drive dual-input HMDs from two GPUs efficiently.
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Topics:
Real-Time Graphics, Virtual Reality & Augmented Reality
Event:
GTC Silicon Valley