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GTC ON-DEMAND

Presentation
Media
Abstract:
NVIDIA is bringing the power of Vulkan to a range of platforms to extend the choice of APIs for developers. This rapid-fire session will cover the essentials of NVIDIA's Vulkan rollout across its product range ? with insights to help you judge whether Vulkan is right for your next development project. You will also get a sneak peak at what?s in store for Vulkan support in Nsight Visual Studio Edition!
NVIDIA is bringing the power of Vulkan to a range of platforms to extend the choice of APIs for developers. This rapid-fire session will cover the essentials of NVIDIA's Vulkan rollout across its product range ? with insights to help you judge whether Vulkan is right for your next development project. You will also get a sneak peak at what?s in store for Vulkan support in Nsight Visual Studio Edition!  Back
 
Topics:
Best of GTC Talks
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1613
Streaming:
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Abstract:
NVIDIA is bringing the power of Vulkan to a range of platforms to extend the choice of APIs for developers. This rapid-fire session will cover the essentials of NVIDIA's Vulkan rollout across its product range ? with insights to help you judge whether Vulkan is right for your next development project.
NVIDIA is bringing the power of Vulkan to a range of platforms to extend the choice of APIs for developers. This rapid-fire session will cover the essentials of NVIDIA's Vulkan rollout across its product range ? with insights to help you judge whether Vulkan is right for your next development project.  Back
 
Topics:
Best of GTC Theater
Type:
Talk
Event:
SIGGRAPH
Year:
2016
Session ID:
SIG1625
Streaming:
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Abstract:

This presentation introduces a GPU shaders effect approach built on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. This approach allows to compose graphic shaders with compute kernels together; it also allows to build effects for materials object and for global scene management (post-processing, management of rendering passes). Because nvFX is open-sourced, developers directly benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

This presentation introduces a GPU shaders effect approach built on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. This approach allows to compose graphic shaders with compute kernels together; it also allows to build effects for materials object and for global scene management (post-processing, management of rendering passes). Because nvFX is open-sourced, developers directly benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

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Topics:
Computer Aided Engineering, Gaming and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2013
Session ID:
SIG1324
Streaming:
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Abstract:

This talk introduces a new approach for compositing shaders and compute kernels together, using an API-agnostic description of effects for objects materials and scene management (post-processing, management of rendering passes). This approach builds on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. Because nvFX will be open-sourced, developers will benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

This talk introduces a new approach for compositing shaders and compute kernels together, using an API-agnostic description of effects for objects materials and scene management (post-processing, management of rendering passes). This approach builds on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. Because nvFX will be open-sourced, developers will benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

  Back
 
Topics:
Computer Aided Engineering, Gaming and AI, Media and Entertainment
Type:
Talk
Event:
GTC Silicon Valley
Year:
2013
Session ID:
S3341
Streaming:
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Abstract:

This talk introduces a new approach for compositing shaders together, using an API-agnostic description of effects for objects materials and scene management (post-processing, management of rendering passes). This approach builds on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. Because nvFX will be open-sourced, developers will benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

This talk introduces a new approach for compositing shaders together, using an API-agnostic description of effects for objects materials and scene management (post-processing, management of rendering passes). This approach builds on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. Because nvFX will be open-sourced, developers will benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.

  Back
 
Topics:
Graphics and AI
Type:
Talk
Event:
SIGGRAPH
Year:
2012
Session ID:
SIG1216
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Speakers:
Tristan Lorach
- NVIDIA
Abstract:
Dive into the details of using CgFX - Cg's effect framework - to combine ray-tracing with real-time rendering and enable the next generation of complex high-quality rendering. You will learn how to use CgFX to create complex rendering effects in a concise and elegant fashion by: Blending material-level and scene-level effects in a consistent way,- Seamlessly integrating CUDA-based data processing within the CgFX rendering pipeline,Mixing OptiX-based rendering with CgFX and OpenGL.
Dive into the details of using CgFX - Cg's effect framework - to combine ray-tracing with real-time rendering and enable the next generation of complex high-quality rendering. You will learn how to use CgFX to create complex rendering effects in a concise and elegant fashion by: Blending material-level and scene-level effects in a consistent way,- Seamlessly integrating CUDA-based data processing within the CgFX rendering pipeline,Mixing OptiX-based rendering with CgFX and OpenGL.   Back
 
Topics:
Graphics and AI, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2010
Session ID:
2056
Streaming:
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