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GTC ON-DEMAND

Presentation
Media
Abstract:

How virtual reality and serious gaming is used in making training of employees better at Deutsche Bahn. The session will share the story of how we started to use virtual reality with example of a successful project that is being used to train more than 5000 employees. Will also shed light on common challenges that were faced while developing VR applications for non-gaming users and how they were tackled. It will also briefly cover other use cases, success stories, do's and dont of using VR in training & education.

How virtual reality and serious gaming is used in making training of employees better at Deutsche Bahn. The session will share the story of how we started to use virtual reality with example of a successful project that is being used to train more than 5000 employees. Will also shed light on common challenges that were faced while developing VR applications for non-gaming users and how they were tackled. It will also briefly cover other use cases, success stories, do's and dont of using VR in training & education.

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Topics:
Gaming and AI, Virtual Reality & Augmented Reality
Type:
Talk
Event:
GTC Europe
Year:
2017
Session ID:
23105
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