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GTC ON-DEMAND

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Abstract:

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design.  Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production.  We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.    

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Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2019
Session ID:
SIG912
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Abstract:
We'll describe the latest advancements in our production renderer, V-Ray GPU, and discuss our real-time ray tracing engine, Project Lavina.
We'll describe the latest advancements in our production renderer, V-Ray GPU, and discuss our real-time ray tracing engine, Project Lavina.  Back
 
Topics:
Rendering & Ray Tracing, Real-Time Graphics
Type:
Talk
Event:
GTC Silicon Valley
Year:
2019
Session ID:
S9821
Streaming:
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Abstract:
This talk examines Chaos Group's first experiences using DirectX Raytracing to build a realtime ray tracer. We present possible solutions to such challenges as on-demand geometry loading and out-of-core raytracing, as well as realtime denoising and antialiasing. We examine the performance of DXR and the factors that influence it. Finally, we explore the potential applications of this technology within the current ecosystem of DCCs.
This talk examines Chaos Group's first experiences using DirectX Raytracing to build a realtime ray tracer. We present possible solutions to such challenges as on-demand geometry loading and out-of-core raytracing, as well as realtime denoising and antialiasing. We examine the performance of DXR and the factors that influence it. Finally, we explore the potential applications of this technology within the current ecosystem of DCCs.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
SIGGRAPH
Year:
2018
Session ID:
SIG1812G
Streaming:
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Abstract:

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

This panel brings together several of the world's leading game engine and GPU ray tracing technologists and a pioneering user to discuss and debate how GPU ray tracing will transform the creative process in design, animation, games and visual effects.

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Topics:
Rendering & Ray Tracing
Type:
Panel
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8838
Streaming:
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Abstract:
Come learn the latest advances in GPU acceleration for the Academy Award winning V-Ray renderer and how it's improving artistic workflows and speeding final frame rendering.
Come learn the latest advances in GPU acceleration for the Academy Award winning V-Ray renderer and how it's improving artistic workflows and speeding final frame rendering.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2018
Session ID:
S8360
Streaming:
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Abstract:
Take a look at the next generation of GPU-accelerated rendering. See how advances such as MDL materials, procedural shading, and adaptive lighting algorithms are changing how high-end CG productions are created.
Take a look at the next generation of GPU-accelerated rendering. See how advances such as MDL materials, procedural shading, and adaptive lighting algorithms are changing how high-end CG productions are created.  Back
 
Topics:
Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2017
Session ID:
S7463
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Abstract:
The talk describes recent advances in the V-Ray RT GPU raytracer for production rendering. With V-Ray 3.0 we will be offering a host of new features, optimizations, and improvements that will simplify artists' workflow while offering advanced capabilities and great speed improvements. One of the key improvements will be the simplified workflow.
The talk describes recent advances in the V-Ray RT GPU raytracer for production rendering. With V-Ray 3.0 we will be offering a host of new features, optimizations, and improvements that will simplify artists' workflow while offering advanced capabilities and great speed improvements. One of the key improvements will be the simplified workflow.  Back
 
Topics:
Rendering & Ray Tracing, Product & Building Design
Type:
Talk
Event:
GTC Silicon Valley
Year:
2016
Session ID:
S6345
Streaming:
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Abstract:
This talk discusses recent advancements in V-Ray RT GPU towards a fully-featured production renderer. Covered topics include implementations on the the GPU for hair raytracing, sub-surface scattering, out-of-core texture paging, displacement and others.
This talk discusses recent advancements in V-Ray RT GPU towards a fully-featured production renderer. Covered topics include implementations on the the GPU for hair raytracing, sub-surface scattering, out-of-core texture paging, displacement and others.  Back
 
Topics:
Media and Entertainment, Rendering & Ray Tracing
Type:
Talk
Event:
GTC Silicon Valley
Year:
2015
Session ID:
S5608
Streaming:
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